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* Remove some debugging output form the loggerBlueWall2012-02-161-2/+4
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* RegionReady:BlueWall2012-01-181-1/+5
| | | | Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
* protect the region ready alerts for loading oarfiles if no post URI is setMic Bowman2012-01-141-2/+5
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* Update RegionReadyModuleBlueWall2012-01-131-6/+51
| | | | Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
* Move simulator asset info commands to an optional module from the connector. ↵Justin Clark-Casey (justincc)2012-01-051-3/+2
| | | | | | Make them conform with service side commands. This stops them appearing twice when Hypergrid is enabled.
* Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-5/+5
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* Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)2011-10-201-1/+1
| | | | However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
* Add "shutdown" message to RegionReadyBlueWall2011-08-151-0/+5
| | | | | | Add "shutdown" message when removing region. From a patch submitted by Michelle Argus. Thanks Michelle
* refactor: Move all callers of the obsoleted ↵Justin Clark-Casey (justincc)2011-07-131-2/+2
| | | | SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest()
* Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵Justin Clark-Casey (justincc)2011-07-091-1/+1
| | | | (setting SculptData is done through the property)
* RegionReady Module:BlueWall2011-06-241-0/+2
| | | | Add notification to neighbors when logins are enabled.
* Adding an event to signal that logins are enabledBlueWall2011-05-281-11/+76
| | | | Added an event to signal the eabling of logins and added an alert to send to a configured service.
* Add option to disable loginsBlueWall2011-05-281-1/+24
| | | | This just covers script loading for now. More to come.
* Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)2011-04-021-9/+1
| | | | | | earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
* Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-0/+1
| | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-282-9/+5
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| * Formatting cleanup.Jeff Ames2010-10-282-2/+1
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| * Formatting cleanup.Jeff Ames2010-10-271-7/+4
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* | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-9/+6
|/ | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-5/+1
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-121-2/+2
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-102-4/+6
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* Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-061-1/+1
| | | | Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-10/+12
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* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-7/+12
| | | | conditions in linking and unlinking
* Fix a nullref in EventManager caused by RegionReady not setting the sceneMelanie Thielker2010-05-301-0/+1
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* Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2010-05-212-2/+60
| | | | | Adds dialog methods for MRM. Thanks ziah.
* Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2010-05-212-0/+20
| | | | Adds OwnerId and CreatorId properties to MRM.IObject
* Minor spelling corrections in MiniModule: "RetreiveAsset" changed tounknown2010-04-282-5/+5
| | | | "RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-222-0/+8
|\ | | | | | | into presence-refactor
| * Merge branch 'master' into presence-refactorMelanie2010-02-222-0/+8
| |\ | | | | | | | | | This brings presence-refactor up to master again
| | * Apply http://opensimulator.org/mantis/view.php?id=4495Justin Clark-Casey (justincc)2010-02-192-0/+8
| | | | | | | | | | | | | | | Adds IsChildAgent property to IAvatar in MRM. Thanks ziah
* | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
|/ / | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* | Merge branch 'master' into presence-refactorMelanie2010-02-152-3/+3
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| * Revolution is on the roll again! :)Revolution2010-02-142-3/+3
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-1/+1
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * apply http://opensimulator.org/mantis/view.php?id=4486Justin Clark-Casey (justincc)2010-01-301-1/+1
| | | | | | | | | | fix compilation of mrm scripts using microthreaded parmeter Thanks ziah
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-295-84/+45
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Updates all IRegionModules to the new style region modules.Revolution2010-01-235-45/+84
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Some typos fixed related to master avie removalDiva Canto2010-01-101-2/+2
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* | Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-3/+3
|/ | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-043-9/+9
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* Thank you kindly, Ziah for a patch that adds the channel to the class ↵Charles Krinke2009-12-234-2/+16
| | | | | | ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. Signed-off-by: Charles Krinke <cfk@pacbell.net>
* Patch from Ziah.Melanie2009-12-211-8/+32
| | | | | Mantis #4456: Patch to implement some minor MRM Functions : SitTarget, SitTargetText, TouchText and Text
* minor: reduce region ready logging verbosityJustin Clark-Casey (justincc)2009-11-261-5/+4
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* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-0/+105
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | unknown asset type, and log an error if it ever does happen
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-21/+21
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* * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman2009-10-151-2/+2
| | | | | | | | so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)