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path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs (follow)
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* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-311-1/+28
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* Update svn properties.Jeff Ames2009-05-311-12/+12
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* * Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby2009-05-291-1/+1
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* * Implements Sound on Objects for IObject in MRMAdam Frisby2009-05-291-0/+12
* Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)