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path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs (follow)
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* * Minor MRM CleanupAdam Frisby2009-04-111-57/+0
| | | | | | | * Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
* * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);Adam Frisby2009-04-091-0/+8
| | | | | * This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
* * Moves Name, GlobalID and WorldPosition into new IEntity interface.Adam Frisby2009-04-091-0/+12
| | | | | | | * Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
* * Implements World.Parcels[] array for MRM scripting.Adam Frisby2009-04-061-0/+1
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* * MRM AdjustmentsAdam Frisby2009-04-011-4/+0
| | | | | | | * Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
* * MRM AdjustmentsAdam Frisby2009-04-011-1/+1
| | | | | | | | * Changes World.Objects from Array IObject[] to IObjectAccessor. * Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID. * Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional. * This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
* * Adds World.Avatars[] to MRM Scripting. Contains an enumerable array ↵Adam Frisby2009-04-011-0/+1
| | | | | | | containing IAvatar instances for each avatar in the region. * Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.
* Add copyright headers.Jeff Ames2009-03-071-1/+28
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* Update svn properties.Jeff Ames2009-03-071-12/+12
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* * Fleshed out the MRM Module a little.Adam Frisby2009-03-041-1/+1
| | | | | * Please don't use this yet, it represents a very heavy security risk if you enable it.
* * More work on MiniRegionModule module.Adam Frisby2009-03-041-1/+2
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* * Implementing some interfaces for aformentioned script engine. Ignore this.Adam Frisby2009-03-041-0/+11