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path: root/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs (follow)
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* Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-191-33/+1
* minor: remove a mono compiler warningJustin Clark-Casey (justincc)2011-12-091-1/+1
* Make "show appearance" a synonym for "appearance show"Justin Clark-Casey (justincc)2011-12-061-2/+8
* In "appearance show", if a particular avatar is specified, print out texture ...Justin Clark-Casey (justincc)2011-12-061-5/+35
* Actually send the avatar data if an individual avatar is specified, rather th...Justin Clark-Casey (justincc)2011-12-061-0/+2
* Allow "appearance show" command to take an optional avatar nameJustin Clark-Casey (justincc)2011-12-061-8/+40
* Make it possible to manually send appearance information via the "appearance ...Justin Clark-Casey (justincc)2011-12-061-11/+42
* Provide feedback as to which avatars are resending appearance informion on "a...Justin Clark-Casey (justincc)2011-12-061-2/+11
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-2/+2
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-8/+5
* Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-011-1/+18
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-6/+6
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-1/+1
* improve help information for "appearance show"Justin Clark-Casey (justincc)2011-05-261-2/+3
* Add module with "appearance show" command.Justin Clark-Casey (justincc)2011-05-071-0/+122