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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-106-747/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-063-5/+5
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* minor: Remove some serialization module scene wrappersJustin Clarke Casey2008-12-191-5/+20
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* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-191-2/+2
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* * cleanup: Update the avatar factory (appearance module) in ↵Justin Clarke Casey2008-10-272-281/+0
| | | | | | | | Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll
* * Apply a modified version of http://opensimulator.org/mantis/view.php?id=2290Justin Clarke Casey2008-10-171-1/+0
| | | | | | | | | * This allows multiple user profile providers to be specified in OpenSim.ini separated by commas * If multiple providers are specified then a request for a user profile will query each in turn until the profile is either found or all have been queried * Unfortunately I don't believe this order can currently be specified, which if true is something that will need to be fixed. * Thanks to smeans for the original patch.
* Mantis #2133Melanie Thielker2008-09-061-1/+1
| | | | | | | Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-062-9/+9
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-6/+6
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* Mantis#1391. Thank you kindly, Phrearch for a patch that:Charles Krinke2008-07-101-3/+5
| | | | | Solves svnbackup svn add directory failure.
* Extracted the Avatar appearance functions out of the IUserService interface ↵MW2008-06-281-3/+3
| | | | | | | and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
* plumbing for multiple inventory servers. Mostly done on the region server side. MW2008-06-281-0/+1
| | | | | | TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-272-13/+13
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* Mantis 1370. Thanks lulurun for the patchJohan Berntsson2008-06-111-2/+3
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* Formatting cleanup.Jeff Ames2008-05-281-2/+2
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* Change a couple Windows directory separators in SVN module to be platform ↵Jeff Ames2008-05-281-2/+2
| | | | agnostic.
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-5/+5
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* don't trust appearance assetid, instead do an inventorySean Dague2008-05-221-31/+52
| | | | | | | lookup any time we get it from the server. This should preventent unwearable appearance.
* catch case where avatar might have been child agentSean Dague2008-05-221-1/+6
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* Clean out some crufty in AvatarFactoryModule Sean Dague2008-05-211-180/+6
| | | | | | | | | | Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
* this removes use of the mapper for wearables, and I can confirm thingsSean Dague2008-05-211-0/+5
| | | | | | | get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
* attempt to fix mysql mapper usageSean Dague2008-05-201-1/+7
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* Add copyright notices.Jeff Ames2008-05-205-10/+143
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* fix crash in standalone mode for initial appearance setupSean Dague2008-05-191-1/+4
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* i can haz pantz?Sean Dague2008-05-191-101/+103
| | | | | | | | | | | | | | You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
* Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames2008-05-181-4/+4
| | | | types and null.
* while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague2008-05-171-28/+41
| | | | | | | | baffles me) it does make setting appearance in grid stick.
* move AppearanceTableMapper to OpenSim.Data.Base. The mapperSean Dague2008-05-161-241/+0
| | | | | | | stuff should probably be collapsed soon, as it takes up 4 assemblies now.
* Minor cleanup.Jeff Ames2008-05-161-1/+1
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* Formatting cleanup.Jeff Ames2008-05-164-19/+19
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* appearance now survives logout. Tommorrow will involve movingSean Dague2008-05-161-29/+19
| | | | | | | the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
* minor refactor of some properties for readabilitySean Dague2008-05-152-6/+6
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* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-111-2/+0
| | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
* Update svn properties.Jeff Ames2008-05-093-105/+105
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* * Reduced sleep durations in a number of files.Adam Frisby2008-05-081-1/+2
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* * Some refactorings.Adam Frisby2008-05-083-0/+105
| | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-031-1/+2
| | | | prefixes
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-1/+1
| | | | with namespaces.
* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-302-3/+3
| | | | | * This is one of those times (should fix build)
* Update svn properties.Jeff Ames2008-04-231-79/+79
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* * Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ ↵Adam Frisby2008-04-221-0/+80
| | | | | | | as terrain module extensions. Committing sample plugin library. * prebuild.xml changes.
* * Various compiler warning cleanups.Adam Frisby2008-04-211-11/+11
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* * Formatted ExportSerialiserModule and SvnBackupModuleAdam Frisby2008-04-211-69/+72
| | | | | * Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-215-52/+52
| | | | (this took a while to run).
* * Added support for periodic autosaves - added to SvnBackupModule. Will ↵Adam Frisby2008-04-211-8/+30
| | | | | | | | cause a SVN revision to be saved every X minutes. (Default = 15) * Added 'Autosave' options to OpenSim.ini.Example * Added 'ImportOnStartup' option to OpenSim.ini.example
* * Added some more fixes, refactored SVNModule slightly.Adam Frisby2008-04-201-12/+31
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* * Added support for new "svn load-region <region name> [svn revision]" ↵Adam Frisby2008-04-201-0/+44
| | | | command to SVN Backup Module.
* * Added experimental "svn load <revision>" command to allow you to load a ↵Adam Frisby2008-04-201-7/+38
| | | | region from a specified SVN revision. Potentially useful for rollbacks.
* * Fixed three compiler warnings introduced in the previous commit.Adam Frisby2008-04-201-1/+1
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* * Various SvnBackupModule fixes.Adam Frisby2008-04-201-1/+23
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