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* debug makeroot timingUbitUmarov2014-10-171-0/+10
* send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
* Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
* fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
* bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
* bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
* bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
* added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
* clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
* removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
* fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
* keep same animation if in transitUbitUmarov2014-09-301-0/+3
* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-143/+173
* refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
* remove debug msgsUbitUmarov2014-09-261-5/+0
* debug msgUbitUmarov2014-09-261-0/+5
* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
* coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
* add stack trace debug messageUbitUmarov2014-09-241-0/+2
* same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
* replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-232-1/+6
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-0/+6
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| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+6
* | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
* | debug show stack traceUbitUmarov2014-09-221-1/+1
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-224-51/+77
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| * a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| * same in a few more spotsUbitUmarov2014-09-221-3/+10
| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| * update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| * compile fixUbitUmarov2014-09-211-3/+5
| * release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| * protect getting the itemUbitUmarov2014-09-211-1/+3
| * remove redundant codeUbitUmarov2014-09-211-20/+7
* | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+2
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* exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
* fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
* Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
* try to send fly state on tpsUbitUmarov2014-09-161-1/+2
* When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker2014-09-131-0/+12
* taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov2014-09-121-101/+96
* handle AO sit ground caseUbitUmarov2014-09-101-2/+27
* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-102-21/+54
* Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
* force update of movement animationUbitUmarov2014-09-092-2/+15
* on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
* *test*UbitUmarov2014-09-092-1/+22
* Plumb the rest of the serverside AOMelanie Thielker2014-09-091-0/+5
* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-091-1/+4
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