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* If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
* Improve "j2k decode" command to tell us how many layers and components were d...Justin Clark-Casey (justincc)2012-01-051-0/+10
* Add a "j2k decode" region console command that allows a manual request for a ...Justin Clark-Casey (justincc)2012-01-051-1/+8
* Improve "app rebake" command to return a better message if no uploaded textur...Justin Clark-Casey (justincc)2012-01-051-1/+4
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-055-5/+52
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| * Separate out rebake request code from cache validation code AvatarFactoryModule.Justin Clark-Casey (justincc)2012-01-041-0/+22
| * Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2012-01-042-0/+25
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-01-036-177/+214
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| | * commented out "Prevented flyoff" log message for now as this becomes problema...Justin Clark-Casey (justincc)2012-01-031-1/+1
| * | Access to these static methods to serialize objects are useful outside of ser...Dan Lake2012-01-031-4/+4
* | | Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie2012-01-051-10/+4
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* | Profile UpdatesBlueWall2012-01-031-0/+3
* | Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...Diva Canto2011-12-301-13/+20
* | Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...Diva Canto2011-12-291-0/+2
* | fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman2011-12-221-1/+1
* | rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2011-12-222-3/+3
* | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-222-4/+2
* | Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2011-12-222-1/+13
* | And a typo fixMelanie2011-12-221-1/+1
* | Add a few comments, correct a merge artefactMelanie2011-12-221-1/+6
* | Harmonizing SP with AvinationMelanie2011-12-221-41/+55
* | Fixing a bug introduced yesterday. This put the precondition test inside Chec...Diva Canto2011-12-221-105/+109
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-211-4/+1
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| * Though the viewer warns about receiving this, not sending appears to break ba...Justin Clark-Casey (justincc)2011-12-201-4/+1
* | Moved an external test into the method that uses those preconditions.Diva Canto2011-12-211-19/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-208-194/+163
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| * Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)2011-12-192-6/+44
| * Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
| * Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-192-2/+11
| * Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-174-17/+8
| * refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2011-12-172-142/+81
| * Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-163-27/+10
| * Don't pass on ChaneWaterHeight event from EventManager is new water height is...Justin Clark-Casey (justincc)2011-12-161-0/+6
* | Changed the async approach on close child agents. This may improve crossings ...Diva Canto2011-12-162-7/+7
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* No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-162-15/+15
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-151-6/+2
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-27/+32
* Just adding a comment to SendFullUpdatToClientDan Lake2011-12-131-0/+2
* Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake2011-12-131-11/+3
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-124-46/+55
* Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)2011-12-091-24/+38
* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-093-29/+2
* remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
* Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...Justin Clark-Casey (justincc)2011-12-091-4/+6
* Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-082-12/+5
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-082-3/+1
* When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-084-48/+30
* Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)2011-12-081-17/+28
* Remove unused SceneManager.TryGetAvatarsScene()Justin Clark-Casey (justincc)2011-12-071-20/+0