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* Fixed a problem with detaching attachments in situations where the user's ass...Diva Canto2014-05-221-1/+3
* Don't trigger ItemUploaded when no item has been uploaded.Diva Canto2014-05-181-6/+9
* Don't fetch assets from the server when doing simple inventory operations lik...Diva Canto2014-05-181-51/+28
* On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is curr...Justin Clark-Casey (justincc)2014-05-141-0/+5
* Remove a race where the client's SP.CompleteMovement() thread could attempt t...Justin Clark-Casey (justincc)2014-05-141-3/+6
* minor: Add some method doc to IMessageTransferModuleJustin Clark-Casey (justincc)2014-05-121-0/+18
* For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle...Justin Clark-Casey (justincc)2014-05-121-0/+2
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-075-42/+109
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| * Console commands for Estate MgmtDev Random2014-05-061-0/+3
| * Fix avatars going to corner of region when they are sitting on a child prim a...Vegaslon2014-05-061-1/+1
| * When moving an item from a prim to a user's inventory, don't delete the item ...Oren Hurvitz2014-05-061-4/+25
| * Show more meaningful error messages when failed to move an item from a prim t...Oren Hurvitz2014-05-062-24/+46
| * Show more meaningful error messages when failed to give an item to another userOren Hurvitz2014-05-062-14/+35
* | Makes it possible to support grids in which all the simulators share all cent...Diva Canto2014-05-041-4/+11
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* minor: convert back some tabs to spaces that got into ScenePresence via recen...Justin Clark-Casey (justincc)2014-04-291-4/+4
* Restore terrain height and flying adjustments that were eliminated from non-m...Justin Clark-Casey (justincc)2014-04-291-28/+28
* Add missing [Test] decorator to actually get the basic scene creation test fr...Justin Clark-Casey (justincc)2014-04-251-0/+1
* Add basic regression test for creating a var regionJustin Clark-Casey (justincc)2014-04-251-0/+15
* Add basic sanity regression test for creating a scene.Justin Clark-Casey (justincc)2014-04-251-0/+7
* Fix issue where terrain height values > 327 caused chaotic spiked terrain.Justin Clark-Casey (justincc)2014-04-251-2/+2
* Fixes a long-standing bug related to god-mode change ownership of objects per...Diva Canto2014-04-242-4/+6
* Fix regression test break on previous commit 328bc3bJustin Clark-Casey (justincc)2014-04-231-15/+16
* Adjust avatar sit positioning on a target to pretty much exactly match that o...Justin Clark-Casey (justincc)2014-04-231-14/+26
* Eliminated many warningsOren Hurvitz2014-04-235-2/+12
* Fixed KeyframeMotion to work with very slow movement.Oren Hurvitz2014-04-221-25/+33
* Possible solution for #7120 and #7051lillith_xue2014-04-211-23/+32
* Fixed: the parcel flag "Allow Scripts from Group" should only check if the pa...Oren Hurvitz2014-04-201-19/+8
* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-121-3/+3
* Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz2014-04-091-6/+67
* In teleports, pass the source region to the destination (similar to an HTTP r...Oren Hurvitz2014-04-092-6/+9
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-071-2/+3
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-071-0/+12
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th...Justin Clark-Casey (justincc)2014-04-051-2/+1
* fixed object-collision issue after uncheck phantom-flagtglion2014-04-041-0/+2
* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns...Justin Clark-Casey (justincc)2014-04-032-4/+64
* Fix problem with floating avatar by passing avatar size informationRobert Adams2014-04-021-3/+7
* Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A...Justin Clark-Casey (justincc)2014-04-031-2/+0
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)2014-04-035-76/+28
* Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...Justin Clark-Casey (justincc)2014-04-031-6/+1
* Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)2014-04-034-8/+138
* Made GetScenePresence() case-insensitive when searching by user name. This ma...Oren Hurvitz2014-04-021-1/+2
* Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() b...Justin Clark-Casey (justincc)2014-04-021-0/+1
* Console command to rename EstateDev Random2014-04-021-0/+4
* minor: disable logging in recently added scene object crossing tests and remo...Justin Clark-Casey (justincc)2014-04-021-6/+2
* Fix problem where moving an object to another region on the same simulator wa...Justin Clark-Casey (justincc)2014-04-022-4/+176
* Better skipping of "SculptData" when parsing XMLOren Hurvitz2014-03-281-7/+1
* Removed "SculptData" from the serialized XML format of primsOren Hurvitz2014-03-281-11/+3
* minor: Add some doc to Scene.Backup() detailing its direct invocation if the ...Justin Clark-Casey (justincc)2014-03-261-1/+5
* Run slow operations in a separate thread, instead of using FireAndForget (whi...Oren Hurvitz2014-03-252-5/+5
* Fixed parsing of coalesced objects if the XML starts with an XML Declaration ...Oren Hurvitz2014-03-241-44/+45