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* HG: beginning of a more restrictive inventory access procedure (optional). Ex...Diva Canto2012-03-271-0/+8
* Add some more overloads to allow registering overloaded methods and listsMelanie2012-03-261-0/+2
* Add a hust UUID to the script invocationsMelanie2012-03-261-1/+1
* Fix the omission on the interface declarationMelanie2012-03-261-1/+1
* Dynamically create the delegate type to reduce complexity in the callerMelanie2012-03-261-1/+2
* Correct the design error I introduced into ScriptComms. Untested but about toMelanie2012-03-261-4/+3
* Simplify the module invocation registration. The types and method nameMelanie2012-03-251-1/+2
* Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)2012-03-231-2/+2
* Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)2012-03-231-0/+17
* Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)2012-03-231-14/+77
* Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)2012-03-231-17/+20
* Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)2012-03-231-24/+25
* Fix build breakJustin Clark-Casey (justincc)2012-03-231-1/+1
* Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-232-3/+3
* Comment out unused scene loop restart code.Justin Clark-Casey (justincc)2012-03-231-19/+22
* Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)2012-03-231-2/+2
* Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)2012-03-231-0/+6
* refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...Justin Clark-Casey (justincc)2012-03-221-11/+8
* Fix llGiveInventory() so that it checks the destination part for AllowInvento...Justin Clark-Casey (justincc)2012-03-221-5/+5
* Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)2012-03-223-6/+17
* Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...Melanie2012-03-221-17/+0
* Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...Diva Canto2012-03-221-0/+17
* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)2012-03-223-6/+6
* Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-213-24/+79
* If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)2012-03-211-0/+3
* Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)2012-03-211-10/+32
* Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2012-03-212-2/+5
* Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)2012-03-211-25/+30
* Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)2012-03-211-7/+14
* remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)2012-03-201-3/+2
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-201-1/+1
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| * slight increase in jump power to make running jump slightly better.nebadon2012-03-201-1/+1
* | Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-204-168/+191
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* reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon2012-03-201-1/+1
* Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)2012-03-201-11/+5
* Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)2012-03-201-7/+0
* Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)2012-03-191-0/+7
* Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto2012-03-172-55/+0
* Region access control! Region operators can now specify things like DisallowF...Diva Canto2012-03-171-2/+2
* Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2012-03-162-18/+53
* Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)2012-03-161-1/+4
* Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)2012-03-163-39/+10
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-0/+10
* Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)2012-03-151-10/+1
* More on HG inventory transfers. Move the FireAndForget higher up.Diva Canto2012-03-091-1/+1
* Simplify minimap coarse location code by just reference SP.AbsolutePositionJustin Clark-Casey (justincc)2012-03-091-5/+1
* Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)2012-03-091-2/+2
* Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2012-03-092-32/+18
* refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)2012-03-091-15/+8
* Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)2012-03-091-5/+5