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* Bug fix in SceneBase.RequestModuleInterface. Check that the list's count is ↵diva2009-05-121-1/+2
| | | | greater than 0.
* Making SimStatsReporter a little more restrained in requesting the ↵diva2009-05-121-1/+3
| | | | IEstateModule interface.
* * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves ↵Adam Frisby2009-05-121-0/+18
| | | | velocity.
* * EventManager's OnNewPresence event now fires correctly again.Adam Frisby2009-05-121-0/+3
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* Add more group notify glueMelanie Thielker2009-05-121-0/+1
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* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+2
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* Add permission mechanisms for group deeding landMelanie Thielker2009-05-121-0/+17
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* Add AssetService of type IAssetService to SceneMelanie Thielker2009-05-111-0/+14
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* Squashed commit of the following:Dr Scofield2009-05-111-5/+45
| | | | | | | | | | | | | | | | further ACL stuff: - adding StrictAccessControl variable: DON'T set this to false if you want to enforce ACL, it will disable ACLs right now. Default is true. once we've got code added to allow child agents but prevent them from becoming root agents when the ACL denies access to the avatar, setting this to false will then allow avatars to see into a neighboring region but not enter it (currently ACL prevent both, seeing and entering). - enhancing log statements
* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-102-1/+11
| | | | | | keys to allow caching the new crop of URI identified objects.
* COmmitting the asset cache skeletonMelanie Thielker2009-05-091-0/+33
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* Fixed handling of inventory a bitHomer Horwitz2009-05-092-8/+8
| | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
* * break out 'xml2' deserialization from sogJustin Clarke Casey2009-05-083-82/+74
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* * refactor: break out sog original xml serialization to a separate classJustin Clarke Casey2009-05-085-60/+67
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* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-085-8/+8
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* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-086-98/+144
| | | | | | * No functional change
* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-075-17/+23
| | | | | | | figure out where that pesky deadlock is during test runs.
* refactoring Scene.NewUserConnection() to be simpler and clearer.Dr Scofield2009-05-061-84/+77
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* Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)Homer Horwitz2009-05-051-2/+3
| | | | | This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
* - moving banned check and public/private check toDr Scofield2009-05-055-93/+95
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2009-05-051-33/+33
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* Update svn properties.Jeff Ames2009-05-051-113/+113
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* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-041-1/+1
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* * minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey2009-05-044-17/+8
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+2
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Create a working configuration hook to allow LLClient parameters fromMelanie Thielker2009-05-042-3/+8
| | | | | | Opensim.ini to take force
* Some reorganization around service connectors. No functional changeMelanie Thielker2009-05-032-2/+2
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* Plumb conifg into the client views. Add config option to configure packetMelanie Thielker2009-05-022-0/+11
| | | | | | dropping.
* Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-05-021-0/+115
| | | | | | | | | Move json stats to non-published resource name Remove well-known resource name for json stats, creating dynamic uris with private keys and add a user configurable resource name for region owner usage.
* Numerous packet improvements.Melanie Thielker2009-05-021-0/+6
| | | | | | | | | | | | | Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
* Add a tweakable for the prim queue preloadMelanie Thielker2009-05-013-9/+19
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* Throttle prim sending a bit (again) to ensure the queues don't overrun andMelanie Thielker2009-05-011-2/+2
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* Add methods to block and queue agent updates during region crossing and TPMelanie Thielker2009-05-011-0/+43
| | | | | | | This is to ensure integrity of animations and script states with regard to controls pressed or released. No user functionality yet.
* Send the animations of all already present avatar to an avatar entering a simMelanie Thielker2009-05-011-0/+6
| | | | | | to stop the "folded legs" on simcross
* Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker2009-05-012-2/+7
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* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* Again, completely revamp the unlink code to finally allow unlinking Melanie Thielker2009-04-292-124/+131
| | | | | | | | arbitrary combinations of root and child prims from one or multiple link sets. Please test throughly and consider things UNSTABLE until this is proven out.
* Let estate owners and managers enter nonpublic estates unconditionally.Melanie Thielker2009-04-281-2/+2
| | | | | | Let gods go to nonpublic estates as well.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-271-0/+5
| | | | | | | | | | | | | | If an avatar is sitting when the client disconnects, the avatar is not disassociated from the SOG on which (s)he was sat. This produces any, and varied, effects. I have updated RemoveCLient in Scene, to check, and stand the client up immediately prior to disconnect. This seems like the most robust way to handle the situation. Though in this case it might be worth factoring out the animations from other standup processing. It does no harm, but in this case it is entirely redundant.
* From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-271-33/+49
| | | | | | | | | | | Added support for access control lists. Scene: Added test to AddNewClient for an entry in the access list when connecting to a region with limited access. EstateSettings: Added an HasAccess(UUID) property to test for an entry in the estate's access list. RemoteAdmin: Add RPC calls for admin_acl_list, clear, add, and remove.
* Thank you kindly, RemedyTomm, for a patch that fixes:Charles Krinke2009-04-251-1/+4
| | | | | | | | | llSetPrimitiveParams in a large linkset can disrupt the entire region. However, when the script is in a large linkset, it appears to totally lag out the scene and stops updates from being sent.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-232-70/+70
| | | | | Cleanup tabs and spacing.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-222-67/+162
| | | | | | | | Changes to enable script state persistence across non-restart serialization situations (inventory/OAR/attachments) Also fixing test cases for OAR and IAR so they don't barf with the new code.
* Thank you kindly, Marcus Llewellyn, for a patch that:Charles Krinke2009-04-221-4/+24
| | | | | | | | | | | An attachment with the physical checkbox checked will not allow the phantom checkbox to be cleared. This interfers with scripting functions such as llMoveToTarget(), which won't work while an object is phantom. If the prim containing the script is rezzed to the ground, it will then allow the phantom checlbox to be cleared, and the script works as expected.
* Thank you kindly, MPallari for a patch that:Charles Krinke2009-04-211-2/+31
| | | | | | | | | This patch adds few properties to ScenePresence and thus allows region module or MRM script: 1. Force flying for avatar or, 2. Disable flying from avatar
* * Allow passing of material type to physics engineTeravus Ovares2009-04-201-1/+8
| | | | | * Define low friction and medium bounce for Glass
* Thank you kindly, MPallari, for a patch that:Charles Krinke2009-04-191-1/+9
| | | | | | | | This patch adds new property to ScenePresence: SpeedModifier. With this, one can modify avatars speed from region module or MRM script.
* Accounting for the changes introduced in AssetServerBase in r9143 related to ↵diva2009-04-191-0/+1
| | | | starting the thread manually. Fixes mantis #3490.
* Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz2009-04-192-0/+100
| | | | OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-191-0/+2
| | | | | | | | | This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.