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* | Make it possible to rescale SOGs when they are not in a scene. | Justin Clark-Casey (justincc) | 2012-09-26 | 2 | -34/+40 | |
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* | Enforce existing 5 action hardcoded undo limit. | Justin Clark-Casey (justincc) | 2012-09-26 | 3 | -27/+65 | |
| | | | | | | | This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source. This commit enforces that limit, which will soon become configurable. Regression test for undo limit added Should help with http://opensimulator.org/mantis/view.php?id=6279 | |||||
* | Add basic undo/redo regression tests. | Justin Clark-Casey (justincc) | 2012-09-26 | 3 | -8/+137 | |
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* | Documenting object-related events | SignpostMarv | 2012-09-24 | 1 | -0/+43 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-24 | 1 | -10/+17 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-21 | 1 | -0/+52 | |
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| * | | This fixes HG attachments' missing assets (textures, etc). | Diva Canto | 2012-09-21 | 1 | -10/+17 | |
| | | | | | | | | | | | | Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again. | |||||
* | | | Documenting LSL script-related events | SignpostMarv | 2012-09-24 | 1 | -2/+147 | |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-22 | 1 | -0/+36 | |
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| * | Moved the small HGUuidGatherer class to the file where its parent class is. ↵ | Diva Canto | 2012-09-21 | 1 | -0/+36 | |
| | | | | | | | | No need to keep 2 separate files. | |||||
* | | Documenting non-LSL script-related events | SignpostMarv | 2012-09-22 | 1 | -0/+52 | |
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* | Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵ | Justin Clark-Casey (justincc) | 2012-09-21 | 1 | -7/+4 | |
| | | | | been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. | |||||
* | Simplify UuidGatherer by performing asset fetch synchronously rather than ↵ | Justin Clark-Casey (justincc) | 2012-09-21 | 1 | -40/+44 | |
| | | | | using the async call but waiting for completion anyway! | |||||
* | Documentation of teleport-related events | SignpostMarv | 2012-09-20 | 1 | -0/+19 | |
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* | minor tweaks to existing comments for IDE goodness | SignpostMarv | 2012-09-20 | 1 | -4/+7 | |
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* | Documentation of agent-related events | SignpostMarv | 2012-09-20 | 1 | -1/+34 | |
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* | Documentation of object-related events | SignpostMarv | 2012-09-20 | 1 | -1/+38 | |
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* | Documentation of OnPluginConsole | SignpostMarv | 2012-09-20 | 1 | -0/+16 | |
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* | Make ResendAppearanceUpdates = true by default in [Appearance] in ↵ | Justin Clark-Casey (justincc) | 2012-09-20 | 1 | -0/+2 | |
| | | | | | | | | | OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000 | |||||
* | Cleanup from prev. commit | BlueWall | 2012-09-18 | 1 | -2/+2 | |
| | | | | Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit | |||||
* | Fix some inconsistencies in configurartion: NonPhys prims | BlueWall | 2012-09-18 | 1 | -3/+3 | |
| | | | | | | Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes. | |||||
* | Documentation of IScriptModuleComms.RegisterConstant and ↵ | SignpostMarv | 2012-09-17 | 1 | -1/+18 | |
| | | | | | | IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Implementing ability to register script constants and invocations on a ↵ | SignpostMarv | 2012-09-17 | 1 | -0/+23 | |
| | | | | region module automatically | |||||
* | preventing a null reference exception from being thrown | SignpostMarv | 2012-09-17 | 1 | -0/+3 | |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Added unit tests for multi-region OARs | Oren Hurvitz | 2012-09-14 | 1 | -1/+5 | |
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* | Support multi-region OAR files | Oren Hurvitz | 2012-09-14 | 2 | -3/+8 | |
| | | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end. | |||||
* | Documentation of parcel-related events | SignpostMarv | 2012-09-13 | 1 | -0/+44 | |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | Fix indentation and issues where tabs were used instead of spaces in commit ↵ | Justin Clark-Casey (justincc) | 2012-09-12 | 1 | -7/+8 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-12 | 1 | -1/+1 | |
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| * | Allow an incoming identifier to be specified for a JsonStore. | Mic Bowman | 2012-09-11 | 1 | -1/+1 | |
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* | | Documentation of economy-related EventManager events | SignpostMarv | 2012-09-12 | 1 | -0/+21 | |
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* | documentation (OnSceneObjectPartCopy) | SignpostMarv | 2012-09-11 | 1 | -0/+3 | |
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* | documentation (OnRemovePresence) | SignpostMarv | 2012-09-11 | 1 | -0/+7 | |
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* | documentation (OnNewPresence) | SignpostMarv | 2012-09-11 | 1 | -0/+7 | |
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* | documentation (OnClientConnect) | SignpostMarv | 2012-09-11 | 1 | -0/+9 | |
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* | documentation (OnBackup) | SignpostMarv | 2012-09-11 | 1 | -0/+7 | |
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* | documentation (OnTerrainTick) | SignpostMarv | 2012-09-11 | 1 | -0/+7 | |
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* | documentation (OnTerrainTainted) | SignpostMarv | 2012-09-11 | 1 | -0/+7 | |
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* | documentation (OnClientMovement) | SignpostMarv | 2012-09-11 | 1 | -0/+7 | |
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* | Documenting some of the events on ↵ | SignpostMarv | 2012-09-11 | 1 | -0/+8 | |
| | | | | OpenSim.Region.Framework.Scenes.EventManager (OnFrame) | |||||
* | implementing per-region configuration of limits on the number of prims one ↵ | SignpostMarv | 2012-09-09 | 2 | -0/+29 | |
| | | | | | | | | can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵ | SignpostMarv | 2012-09-08 | 1 | -0/+10 | |
| | | | | Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 | |||||
* | If reusing dynamic textures, do not reuse small data length textures that ↵ | Justin Clark-Casey (justincc) | 2012-09-06 | 1 | -3/+54 | |
| | | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false. | |||||
* | adding utility method for getting SceneObjectGroup from scene | SignpostMarv | 2012-09-06 | 1 | -0/+12 | |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | adding utility method for getting SceneObjectPart from scene | SignpostMarv | 2012-09-06 | 1 | -0/+12 | |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | formatting | SignpostMarv | 2012-09-04 | 1 | -6/+6 | |
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* | although the attachmentPoint argument is a uint, zero is not a valid ↵ | SignpostMarv | 2012-09-04 | 1 | -1/+4 | |
| | | | | attachment point | |||||
* | adding support for static method script invocations | SignpostMarv | 2012-08-31 | 1 | -2/+9 | |
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* | adding documentation to script invokation methods | SignpostMarv | 2012-08-31 | 1 | -0/+22 | |
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* | This partially implements the LSL function to set the response | Mic Bowman | 2012-08-29 | 1 | -0/+2 | |
| | | | | | | | | type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty. |