Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * refactor: break some of xml2 serialization out of sog | Justin Clarke Casey | 2009-05-14 | 3 | -15/+21 |
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* | Move the connector for the new asset server to a connectors project. Inherit | Melanie Thielker | 2009-05-14 | 1 | -39/+0 |
| | | | | | | | the region module version from this. This enables inter-server connections to reuse connetor code from region modules. | ||||
* | Add most of the meat to the LSL HTTP server | Melanie Thielker | 2009-05-13 | 1 | -0/+3 |
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* | Plumb request and return URL functions. | Melanie Thielker | 2009-05-13 | 1 | -2/+3 |
| | | | | | | Implements llRequestURL, llRequestSecureURL, llReleaseURL | ||||
* | Add a skeleton for the LSLHttpServer | Melanie Thielker | 2009-05-13 | 1 | -0/+43 |
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* | Remove some no longer needed debug. | Melanie Thielker | 2009-05-13 | 1 | -6/+2 |
| | | | | | | Fixes Mantis #9520 | ||||
* | Fix interface registration/deregistration mechanics | Melanie Thielker | 2009-05-12 | 1 | -9/+14 |
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* | Bug fix in SceneBase.RequestModuleInterface. Check that the list's count is ↵ | diva | 2009-05-12 | 1 | -1/+2 |
| | | | | greater than 0. | ||||
* | Making SimStatsReporter a little more restrained in requesting the ↵ | diva | 2009-05-12 | 1 | -1/+3 |
| | | | | IEstateModule interface. | ||||
* | * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves ↵ | Adam Frisby | 2009-05-12 | 1 | -0/+18 |
| | | | | velocity. | ||||
* | * EventManager's OnNewPresence event now fires correctly again. | Adam Frisby | 2009-05-12 | 1 | -0/+3 |
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* | Add more group notify glue | Melanie Thielker | 2009-05-12 | 1 | -0/+1 |
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* | Paving the way for syncing group permissions across a grid | Melanie Thielker | 2009-05-12 | 1 | -0/+2 |
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* | Add permission mechanisms for group deeding land | Melanie Thielker | 2009-05-12 | 1 | -0/+17 |
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* | Add AssetService of type IAssetService to Scene | Melanie Thielker | 2009-05-11 | 1 | -0/+14 |
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* | Squashed commit of the following: | Dr Scofield | 2009-05-11 | 1 | -5/+45 |
| | | | | | | | | | | | | | | | | further ACL stuff: - adding StrictAccessControl variable: DON'T set this to false if you want to enforce ACL, it will disable ACLs right now. Default is true. once we've got code added to allow child agents but prevent them from becoming root agents when the ACL denies access to the avatar, setting this to false will then allow avatars to see into a neighboring region but not enter it (currently ACL prevent both, seeing and entering). - enhancing log statements | ||||
* | Add some asset cache plumbing. Change the generic cache from UUID to string | Melanie Thielker | 2009-05-10 | 2 | -1/+11 |
| | | | | | | keys to allow caching the new crop of URI identified objects. | ||||
* | COmmitting the asset cache skeleton | Melanie Thielker | 2009-05-09 | 1 | -0/+33 |
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* | Fixed handling of inventory a bit | Homer Horwitz | 2009-05-09 | 2 | -8/+8 |
| | | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading | ||||
* | * break out 'xml2' deserialization from sog | Justin Clarke Casey | 2009-05-08 | 3 | -82/+74 |
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* | * refactor: break out sog original xml serialization to a separate class | Justin Clarke Casey | 2009-05-08 | 5 | -60/+67 |
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* | * minor: rename xml sog serialization method for readability | Justin Clarke Casey | 2009-05-08 | 5 | -8/+8 |
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* | * refactor: Break out original xml object serialization into a separate class | Justin Clarke Casey | 2009-05-08 | 6 | -98/+144 |
| | | | | | | * No functional change | ||||
* | instrument most of the tests with a new InMethod function that may help us ↵ | Sean Dague | 2009-05-07 | 5 | -17/+23 |
| | | | | | | | figure out where that pesky deadlock is during test runs. | ||||
* | refactoring Scene.NewUserConnection() to be simpler and clearer. | Dr Scofield | 2009-05-06 | 1 | -84/+77 |
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* | Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets) | Homer Horwitz | 2009-05-05 | 1 | -2/+3 |
| | | | | | This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405 | ||||
* | - moving banned check and public/private check to | Dr Scofield | 2009-05-05 | 5 | -93/+95 |
| | | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region | ||||
* | Add copyright header. Formatting cleanup. Ignore some generated files. | Jeff Ames | 2009-05-05 | 1 | -33/+33 |
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* | Update svn properties. | Jeff Ames | 2009-05-05 | 1 | -113/+113 |
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* | Intermediate commit. WILL NOT COMPILE! | Melanie Thielker | 2009-05-04 | 1 | -1/+1 |
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* | * minor: remove some mono compiler warnings, minor cleanup | Justin Clarke Casey | 2009-05-04 | 4 | -17/+8 |
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* | Add a method to flush the prim update buffers once a frame, since the timer | Melanie Thielker | 2009-05-04 | 1 | -0/+2 |
| | | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this. | ||||
* | Create a working configuration hook to allow LLClient parameters from | Melanie Thielker | 2009-05-04 | 2 | -3/+8 |
| | | | | | | Opensim.ini to take force | ||||
* | Some reorganization around service connectors. No functional change | Melanie Thielker | 2009-05-03 | 2 | -2/+2 |
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* | Plumb conifg into the client views. Add config option to configure packet | Melanie Thielker | 2009-05-02 | 2 | -0/+11 |
| | | | | | | dropping. | ||||
* | Thank you kindly, BlueWall, for a patch that: | Charles Krinke | 2009-05-02 | 1 | -0/+115 |
| | | | | | | | | | Move json stats to non-published resource name Remove well-known resource name for json stats, creating dynamic uris with private keys and add a user configurable resource name for region owner usage. | ||||
* | Numerous packet improvements. | Melanie Thielker | 2009-05-02 | 1 | -0/+6 |
| | | | | | | | | | | | | | Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled. | ||||
* | Add a tweakable for the prim queue preload | Melanie Thielker | 2009-05-01 | 3 | -9/+19 |
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* | Throttle prim sending a bit (again) to ensure the queues don't overrun and | Melanie Thielker | 2009-05-01 | 1 | -2/+2 |
| | | | | | | clog | ||||
* | Add methods to block and queue agent updates during region crossing and TP | Melanie Thielker | 2009-05-01 | 1 | -0/+43 |
| | | | | | | | This is to ensure integrity of animations and script states with regard to controls pressed or released. No user functionality yet. | ||||
* | Send the animations of all already present avatar to an avatar entering a sim | Melanie Thielker | 2009-05-01 | 1 | -0/+6 |
| | | | | | | to stop the "folded legs" on simcross | ||||
* | Improve prim sending by combining multiple prim updates into a single packet | Melanie Thielker | 2009-05-01 | 2 | -2/+7 |
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* | Thank you, mpallari, for a patch that increses efficiency by combining | Melanie Thielker | 2009-04-30 | 1 | -1/+1 |
| | | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136 | ||||
* | Again, completely revamp the unlink code to finally allow unlinking | Melanie Thielker | 2009-04-29 | 2 | -124/+131 |
| | | | | | | | | arbitrary combinations of root and child prims from one or multiple link sets. Please test throughly and consider things UNSTABLE until this is proven out. | ||||
* | Let estate owners and managers enter nonpublic estates unconditionally. | Melanie Thielker | 2009-04-28 | 1 | -2/+2 |
| | | | | | | Let gods go to nonpublic estates as well. | ||||
* | From: Alan Webb <alan_webb@us.ibm.com> | Dr Scofield | 2009-04-27 | 1 | -0/+5 |
| | | | | | | | | | | | | | | If an avatar is sitting when the client disconnects, the avatar is not disassociated from the SOG on which (s)he was sat. This produces any, and varied, effects. I have updated RemoveCLient in Scene, to check, and stand the client up immediately prior to disconnect. This seems like the most robust way to handle the situation. Though in this case it might be worth factoring out the animations from other standup processing. It does no harm, but in this case it is entirely redundant. | ||||
* | From: Alan M Webb <alan_webb@us.ibm.com> | Dr Scofield | 2009-04-27 | 1 | -33/+49 |
| | | | | | | | | | | | Added support for access control lists. Scene: Added test to AddNewClient for an entry in the access list when connecting to a region with limited access. EstateSettings: Added an HasAccess(UUID) property to test for an entry in the estate's access list. RemoteAdmin: Add RPC calls for admin_acl_list, clear, add, and remove. | ||||
* | Thank you kindly, RemedyTomm, for a patch that fixes: | Charles Krinke | 2009-04-25 | 1 | -1/+4 |
| | | | | | | | | | llSetPrimitiveParams in a large linkset can disrupt the entire region. However, when the script is in a large linkset, it appears to totally lag out the scene and stops updates from being sent. | ||||
* | From: Alan Webb <alan_webb@us.ibm.com> | Dr Scofield | 2009-04-23 | 2 | -70/+70 |
| | | | | | Cleanup tabs and spacing. | ||||
* | From: Alan Webb <alan_webb@us.ibm.com> | Dr Scofield | 2009-04-22 | 2 | -67/+162 |
| | | | | | | | | Changes to enable script state persistence across non-restart serialization situations (inventory/OAR/attachments) Also fixing test cases for OAR and IAR so they don't barf with the new code. |