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* Simplify UuidGatherer by performing asset fetch synchronously rather than ↵Justin Clark-Casey (justincc)2012-09-211-40/+44
| | | | using the async call but waiting for completion anyway!
* Documentation of teleport-related eventsSignpostMarv2012-09-201-0/+19
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* minor tweaks to existing comments for IDE goodnessSignpostMarv2012-09-201-4/+7
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* Documentation of agent-related eventsSignpostMarv2012-09-201-1/+34
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* Documentation of object-related eventsSignpostMarv2012-09-201-1/+38
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* Documentation of OnPluginConsoleSignpostMarv2012-09-201-0/+16
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* Make ResendAppearanceUpdates = true by default in [Appearance] in ↵Justin Clark-Casey (justincc)2012-09-201-0/+2
| | | | | | | | | OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
* Cleanup from prev. commitBlueWall2012-09-181-2/+2
| | | | Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
* Fix some inconsistencies in configurartion: NonPhys primsBlueWall2012-09-181-3/+3
| | | | | | Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes.
* Documentation of IScriptModuleComms.RegisterConstant and ↵SignpostMarv2012-09-171-1/+18
| | | | | | IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com>
* Implementing ability to register script constants and invocations on a ↵SignpostMarv2012-09-171-0/+23
| | | | region module automatically
* preventing a null reference exception from being thrownSignpostMarv2012-09-171-0/+3
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Added unit tests for multi-region OARsOren Hurvitz2012-09-141-1/+5
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* Support multi-region OAR filesOren Hurvitz2012-09-142-3/+8
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Documentation of parcel-related eventsSignpostMarv2012-09-131-0/+44
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Fix indentation and issues where tabs were used instead of spaces in commit ↵Justin Clark-Casey (justincc)2012-09-121-7/+8
| | | | 783ee949
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-121-1/+1
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| * Allow an incoming identifier to be specified for a JsonStore.Mic Bowman2012-09-111-1/+1
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* | Documentation of economy-related EventManager eventsSignpostMarv2012-09-121-0/+21
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* documentation (OnSceneObjectPartCopy)SignpostMarv2012-09-111-0/+3
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* documentation (OnRemovePresence)SignpostMarv2012-09-111-0/+7
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* documentation (OnNewPresence)SignpostMarv2012-09-111-0/+7
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* documentation (OnClientConnect)SignpostMarv2012-09-111-0/+9
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* documentation (OnBackup)SignpostMarv2012-09-111-0/+7
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* documentation (OnTerrainTick)SignpostMarv2012-09-111-0/+7
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* documentation (OnTerrainTainted)SignpostMarv2012-09-111-0/+7
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* documentation (OnClientMovement)SignpostMarv2012-09-111-0/+7
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* Documenting some of the events on ↵SignpostMarv2012-09-111-0/+8
| | | | OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
* implementing per-region configuration of limits on the number of prims one ↵SignpostMarv2012-09-092-0/+29
| | | | | | | | can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵SignpostMarv2012-09-081-0/+10
| | | | Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
* If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)2012-09-061-3/+54
| | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
* adding utility method for getting SceneObjectGroup from sceneSignpostMarv2012-09-061-0/+12
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* adding utility method for getting SceneObjectPart from sceneSignpostMarv2012-09-061-0/+12
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* formattingSignpostMarv2012-09-041-6/+6
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* although the attachmentPoint argument is a uint, zero is not a valid ↵SignpostMarv2012-09-041-1/+4
| | | | attachment point
* adding support for static method script invocationsSignpostMarv2012-08-311-2/+9
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* adding documentation to script invokation methodsSignpostMarv2012-08-311-0/+22
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* This partially implements the LSL function to set the responseMic Bowman2012-08-291-0/+2
| | | | | | | | type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)2012-08-291-2/+34
| | | | | | | | | | | folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
* Add experimental DynamicTextureModule.ReuseTextures flag, currently only ↵Justin Clark-Casey (justincc)2012-08-281-1/+13
| | | | | | | | | | | configurable on compile. Disabled (status quo) by default. This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours. This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web). This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures. A downside is that this stops expiry of old temporary dynamic textures from the cache, Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
* Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). ↵Justin Clark-Casey (justincc)2012-08-281-1/+1
| | | | Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
* minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)2012-08-251-1/+1
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* Log initial script startup info notice when xengine actually starts to do ↵Justin Clark-Casey (justincc)2012-08-251-1/+1
| | | | this for debugging purposes, rather than before it actually starts to do this.
* Extend "Restarting scripts in attachments" debug log message to show actual ↵Justin Clark-Casey (justincc)2012-08-241-1/+3
| | | | name of user and the region they are in
* If a connecting scene presence is replacing an existing scene presence then ↵Justin Clark-Casey (justincc)2012-08-241-1/+1
| | | | bypass close checks.
* Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down ↵Justin Clark-Casey (justincc)2012-08-241-1/+1
| | | | | | | into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. This doesn't affect any core OpenSimulator code since all callers were passing true anyway But it allows region modules to create objects that are never persisted.
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-243-3/+39
| | | | Port from Avination
* refactoring out SetFaceColorSignpostMarv2012-08-201-52/+15
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* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-21/+26
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* single operation for PRIM_COLORSignpostMarv2012-08-201-0/+49
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