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* missing child login parcel overlayUbitUmarov2014-08-041-0/+8
* some mess cleanupUbitUmarov2014-08-031-40/+35
* mess update ( hide avatars )UbitUmarov2014-08-031-25/+35
* replace debug msgs by othersUbitUmarov2014-08-032-9/+9
* several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
* debug...UbitUmarov2014-08-031-25/+110
* ....UbitUmarov2014-08-031-3/+4
* test...UbitUmarov2014-08-031-2/+74
* test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
* testing...UbitUmarov2014-08-021-20/+67
* testingUbitUmarov2014-08-021-2/+16
* god also read local chatUbitUmarov2014-08-021-1/+1
* let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
* add some filters for NPCsUbitUmarov2014-08-021-16/+45
* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
* initial state changeUbitUmarov2014-08-021-2/+2
* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
* remove a few moreUbitUmarov2014-08-021-6/+1
* remove some ischild testsUbitUmarov2014-08-021-5/+5
* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
* work on hide avatarsUbitUmarov2014-08-011-40/+238
* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-25/+118
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-2/+2
* mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19
* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-272-3/+5
* remove forgotten linesUbitUmarov2014-07-271-7/+0
* serialize sound parameters for llLoopSoundUbitUmarov2014-07-271-1/+48
* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-262-0/+10
* dont standup avatar on crossingUbitUmarov2014-07-261-2/+2
* allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
* on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27
* change last commit setting intransit without messing flightUbitUmarov2014-07-231-4/+4
* do CompleteMovement with InTransit set as coreUbitUmarov2014-07-231-82/+91
* cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov2014-07-231-126/+113
* changed locations of m_originRegionID setting to where current core hasUbitUmarov2014-07-231-6/+17
* clamp avatar standup position within regionUbitUmarov2014-07-221-0/+2
* CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
* consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
* make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
* tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
* dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
* bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
* send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov2014-07-221-3/+3
* change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov2014-07-211-1/+4
* make sittarget camera relative to root primUbitUmarov2014-07-201-17/+18
* another change to standupUbitUmarov2014-07-201-1/+1