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* Change existing IAR save to use UUID for its callback reference instead of Gu...AliciaRaven2014-09-231-3/+4
* This fixes the Scene thread renaming issueBlueWall2014-09-171-1/+0
* Undo "Revert "Small changes to threading to send thread names to unmanaged th...BlueWall2014-09-171-1/+3
* Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...Edward2014-09-171-0/+15
* Revert "Small changes to threading to send thread names to unmanaged threads....BlueWall2014-09-171-3/+1
* Small changes to threading to send thread names to unmanaged threads. Needs M...BlueWall2014-09-171-1/+3
* Fix issues where setting llSetTextureAnim(FALSE... did not work properly).Justin Clark-Casey (justincc)2014-09-121-11/+20
* Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)2014-09-111-3/+2
* For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2014-09-052-13/+10
* Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2014-09-032-1/+19
* Fix recent regression from 473c5594 where camera started to judder on moving ...Justin Clark-Casey (justincc)2014-09-021-15/+25
* As per the LL grid, if an avatar is sitting then return it's velocity relativ...Justin Clark-Casey (justincc)2014-08-301-0/+5
* Fix issue where moving a seated avatar would not adjust their subsequent stan...Justin Clark-Casey (justincc)2014-08-301-1/+1
* Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)2014-08-293-20/+17
* Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)2014-08-294-188/+192
* minor: Eliminate more unnecessary code copying individual parameters for Vect...Justin Clark-Casey (justincc)2014-08-281-17/+19
* On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)2014-08-283-69/+123
* Don't allow update timer to invoke another scene update if the previous is st...Justin Clark-Casey (justincc)2014-08-261-1/+10
* Fix frame times when updating scene on timer.Justin Clark-Casey (justincc)2014-08-261-15/+17
* Implement experimental non-default mechanism to update scene via a timer rath...Justin Clark-Casey (justincc)2014-08-262-35/+62
* If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)2014-08-151-6/+3
* On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)2014-08-151-32/+43
* Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere...Justin Clark-Casey (justincc)2014-08-141-0/+3
* Make some existing reprioritization values changeable outside the scene for t...Justin Clark-Casey (justincc)2014-08-141-15/+18
* On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...Justin Clark-Casey (justincc)2014-08-131-14/+13
* Remove redundant origin region lock in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-08-131-6/+1
* Avination's Dynamic Floater Module. This works with Singularity viewer only.Melanie Thielker2014-08-121-0/+52
* Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.Justin Clark-Casey (justincc)2014-08-081-1/+1
* Fixed crash when using Allowed/Denied Viewers, and the viewer's name is short...Oren Hurvitz2014-08-061-2/+2
* Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocit...Justin Clark-Casey (justincc)2014-08-061-0/+7
* refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo...Justin Clark-Casey (justincc)2014-08-062-13/+13
* Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...Justin Clark-Casey (justincc)2014-07-292-2/+24
* Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-292-1/+18
* Make it possible to change avatar position update, rotation and velocity tole...Justin Clark-Casey (justincc)2014-07-292-8/+22
* Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2014-07-291-20/+43
* Add a "debug scene set child-repri <double>" command that allows child reprio...Justin Clark-Casey (justincc)2014-07-292-3/+9
* Fix recent regression in 3c6becd5 where login or hg login to variable sized r...Justin Clark-Casey (justincc)2014-07-221-1/+0
* On login and first HG entrance to a foreign grid, perform query access checks...Justin Clark-Casey (justincc)2014-07-211-0/+1
* Fixed: after a Hypergrid teleport, attachments often either disappear, or app...Oren Hurvitz2014-07-211-10/+13
* Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz2014-07-212-136/+134
* Minor: changed "existant" to "existent"Oren Hurvitz2014-07-211-1/+1
* Close streams immediately when we finish using themOren Hurvitz2014-07-213-72/+80
* Call RemoveScriptInstance when removing from inventoryDev Random2014-07-141-2/+2
* On logout, delay the removal of AgentCircuitData until the very end, because ...Diva Canto2014-07-041-5/+3
* This fixes the bug related to rebooting neighboring varregions while avatars ...Diva Canto2014-07-041-10/+14
* It turns out that child agent management has had a bug for a while: there was...Diva Canto2014-07-041-1/+3
* Temporarily disable new regression test TestLifecycle() until I have a chance...Justin Clark-Casey (justincc)2014-07-031-1/+1
* Re-enabled TestLifecycle regression test logging so I can get some idea of wh...Justin Clark-Casey (justincc)2014-07-031-1/+1
* Actually call Close() for shared region modules when the simulator is being s...Justin Clark-Casey (justincc)2014-07-022-0/+250
* minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)2014-06-281-1/+1