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authorJustin Clark-Casey (justincc)2014-08-14 01:16:58 +0100
committerJustin Clark-Casey (justincc)2014-08-14 01:16:58 +0100
commit6ea82ad48a192be06592e709014142ccd2a9e48c (patch)
tree7bf3f0bfe5ec1a0628f1380ab4ac51fd5b57956a /OpenSim/Region/Framework
parentUpdate OpenID server handler with proper interface. fixes http://opensimulato... (diff)
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Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
No functional change.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs33
1 files changed, 18 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index fa9efc6..2762312 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -455,11 +455,6 @@ namespace OpenSim.Region.Framework.Scenes
455 455
456// private int m_lastUpdate; 456// private int m_lastUpdate;
457// private bool m_firstHeartbeat = true; 457// private bool m_firstHeartbeat = true;
458
459 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
460 private bool m_reprioritizationEnabled = true;
461 private double m_reprioritizationInterval = 5000.0;
462 private double m_rootReprioritizationDistance = 10.0;
463 458
464 private Timer m_mapGenerationTimer = new Timer(); 459 private Timer m_mapGenerationTimer = new Timer();
465 private bool m_generateMaptiles; 460 private bool m_generateMaptiles;
@@ -692,10 +687,10 @@ namespace OpenSim.Region.Framework.Scenes
692 public int MonitorLandTime { get { return landMS; } } 687 public int MonitorLandTime { get { return landMS; } }
693 public int MonitorLastFrameTick { get { return m_lastFrameTick; } } 688 public int MonitorLastFrameTick { get { return m_lastFrameTick; } }
694 689
695 public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } 690 public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get; set; }
696 public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } 691 public bool IsReprioritizationEnabled { get; set; }
697 public double ReprioritizationInterval { get { return m_reprioritizationInterval; } } 692 public double ReprioritizationInterval { get; set; }
698 public double RootReprioritizationDistance { get { return m_rootReprioritizationDistance; } } 693 public double RootReprioritizationDistance { get; set; }
699 public double ChildReprioritizationDistance { get; set; } 694 public double ChildReprioritizationDistance { get; set; }
700 695
701 public AgentCircuitManager AuthenticateHandler 696 public AgentCircuitManager AuthenticateHandler
@@ -1022,17 +1017,20 @@ namespace OpenSim.Region.Framework.Scenes
1022 1017
1023 try 1018 try
1024 { 1019 {
1025 m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); 1020 UpdatePrioritizationScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
1026 } 1021 }
1027 catch (Exception) 1022 catch (Exception)
1028 { 1023 {
1029 m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); 1024 m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
1030 m_priorityScheme = UpdatePrioritizationSchemes.Time; 1025 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
1031 } 1026 }
1032 1027
1033 m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); 1028 IsReprioritizationEnabled
1034 m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); 1029 = interestConfig.GetBoolean("ReprioritizationEnabled", IsReprioritizationEnabled);
1035 m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); 1030 ReprioritizationInterval
1031 = interestConfig.GetDouble("ReprioritizationInterval", ReprioritizationInterval);
1032 RootReprioritizationDistance
1033 = interestConfig.GetDouble("RootReprioritizationDistance", RootReprioritizationDistance);
1036 ChildReprioritizationDistance 1034 ChildReprioritizationDistance
1037 = interestConfig.GetDouble("ChildReprioritizationDistance", ChildReprioritizationDistance); 1035 = interestConfig.GetDouble("ChildReprioritizationDistance", ChildReprioritizationDistance);
1038 1036
@@ -1044,7 +1042,7 @@ namespace OpenSim.Region.Framework.Scenes
1044 = interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance); 1042 = interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
1045 } 1043 }
1046 1044
1047 m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme); 1045 m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);
1048 1046
1049 #endregion Interest Management 1047 #endregion Interest Management
1050 1048
@@ -1078,9 +1076,14 @@ namespace OpenSim.Region.Framework.Scenes
1078 PeriodicBackup = true; 1076 PeriodicBackup = true;
1079 UseBackup = true; 1077 UseBackup = true;
1080 1078
1079 IsReprioritizationEnabled = true;
1080 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
1081 ReprioritizationInterval = 5000;
1082
1081 RootRotationUpdateTolerance = 0.1f; 1083 RootRotationUpdateTolerance = 0.1f;
1082 RootVelocityUpdateTolerance = 0.001f; 1084 RootVelocityUpdateTolerance = 0.001f;
1083 RootPositionUpdateTolerance = 0.05f; 1085 RootPositionUpdateTolerance = 0.05f;
1086 RootReprioritizationDistance = 10.0;
1084 ChildReprioritizationDistance = 20.0; 1087 ChildReprioritizationDistance = 20.0;
1085 1088
1086 m_eventManager = new EventManager(); 1089 m_eventManager = new EventManager();