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* Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)2012-11-243-106/+83
* Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)2012-11-241-7/+12
* Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-2417-17/+17
* minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)2012-11-231-1/+6
* Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-232-31/+25
* Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
* Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)2012-11-201-8/+7
* Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-0/+33
* Completely remove the IRegionModule interfaceMelanie2012-11-121-55/+0
* Stop closing old style modulesMelanie2012-11-121-9/+0
* Remove the old style module loader and all references to itMelanie2012-11-124-350/+12
* document & 80-character width terminal formattingSignpostMarv2012-11-111-36/+78
* moving windlight-sources to correct namespace-named folder (world); add Light...PixelTomsen2012-11-111-0/+33
* One more module converted: CloudModule.Diva Canto2012-11-101-1/+1
* 80 character-width terminal formatting of IDialogModule interface, removing s...SignpostMarv2012-11-101-23/+28
* Documenting parameters of methods on the IDialogModule interfaceSignpostMarv2012-11-101-33/+73
* Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2012-11-102-35/+70
* Converted the WindModule to the new region module interface (38 to go). Also ...Diva Canto2012-11-091-1/+1
* Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2012-11-091-1/+1
* marking IRegionModule interface as obsolete via System.ObsoleteAttribute, int...SignpostMarv2012-11-091-0/+2
* Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-041-0/+2
* Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-312-17/+48
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-301-5/+9
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| * Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
* | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
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* documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+3
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-292-2/+2
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-292-79/+24
* fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
* Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-4/+5
* removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-2/+2
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+11
* transposing preload sound onto sound moduleSignpostMarv2012-10-292-31/+10
* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+6
* documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
* Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-1/+1
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-0/+2
* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-2/+3