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* Teleport routing, part 1Melanie2012-01-241-0/+53
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* Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)2012-01-161-1/+1
| | | | | | adjustment commit. Left in the method doc.
* Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-1/+1
| | | | | monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
* Register the UrlModule for script engine events OnScriptRemoved and ↵Justin Clark-Casey (justincc)2012-01-141-0/+13
| | | | | | | | | OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script. Doing this in every script is unnecessary since the event trigger is parameterized by the item id. All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException. Registration moved to UrlModule so that the handler is registered for all script engine implementations. This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
* Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2012-01-132-45/+30
| | | | | rotating physical objects. This does not use physics. Currently the rate of change is determined as 1 / (PI * Strength).
* Update RegionReadyModuleBlueWall2012-01-131-0/+38
| | | | Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
* Undo some prior workBlueWall2012-01-121-3/+0
| | | | Move some added fuctions out of core into the addon module to keep things clean
* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-01-122-2/+10
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| * Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-1/+1
| | | | | | | | This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-01-123-7/+7
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| | * Renamed one var and deleted commented code. No functional changes.Diva Canto2012-01-121-1/+1
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| * | refactor: Move existing npc owner checks to NPCModule.CheckPermissions() ↵Justin Clark-Casey (justincc)2012-01-121-0/+8
| | | | | | | | | | | | methods and expose on interface for external calls.
* | | Move some interfaces to a more apropriate placeBlueWall2012-01-122-0/+73
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* | HG: normalize all externalized user ULRs to be the Home URL, i.e. the ↵Diva Canto2012-01-122-6/+6
|/ | | | location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
* If deserializing a scene object fails during IAR load then ignore the object ↵Justin Clark-Casey (justincc)2012-01-111-1/+1
| | | | rather than halting the IAR load with an exception.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-01-101-2/+0
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| * Teleport DebuggingBlueWall2012-01-101-2/+0
| | | | | | | | | | | | Move setting from ini to existing facitilies - thanks justincc toggle with console command: debug teleport
* | HG landing points: this hopefully fixes some confusion that was making HG ↵Diva Canto2012-01-101-5/+6
|/ | | | avies always land in 0,0
* Add some run-time debugging supportBlueWall2012-01-092-1/+6
| | | | | | Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
* Use our TeleportFlagsBlueWall2012-01-092-22/+30
| | | | Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
* TP Routing debugBlueWall2012-01-091-2/+5
| | | | Fix test to checking against bitfield instead of int
* Fix teleport routing for incoming HG+OwnerBlueWall2012-01-091-18/+19
| | | | Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
* Debugging HG teleport routingBlueWall2012-01-091-0/+18
| | | | Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
* Fix HG teleport routingBlueWall2012-01-091-2/+4
| | | | Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
* Fix a build breakMelanie2012-01-091-1/+1
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* Add the HG case to landing point checksMelanie2012-01-091-1/+1
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* Update teleport routing to match AvinationMelanie2012-01-081-16/+58
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* Fix teleport routingBlueWall2012-01-081-0/+17
| | | | Route non-owner avatars according to land settings
* Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
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* Fix bug where tapping home to stop falling would stop any avatar movement ↵Justin Clark-Casey (justincc)2012-01-072-9/+10
| | | | | | other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-061-3/+10
| | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
| | | | | inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
* Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)2012-01-051-0/+10
| | | | decoded, instead of just success/failure
* Add a "j2k decode" region console command that allows a manual request for a ↵Justin Clark-Casey (justincc)2012-01-051-1/+8
| | | | | | JPEG2000 decode of an asset For debugging purposes.
* Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)2012-01-051-1/+4
| | | | texture ids were available for the rebake request
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-055-5/+52
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| * Separate out rebake request code from cache validation code AvatarFactoryModule.Justin Clark-Casey (justincc)2012-01-041-0/+22
| | | | | | | | This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
| * Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2012-01-042-0/+25
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-01-036-177/+214
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| | * commented out "Prevented flyoff" log message for now as this becomes ↵Justin Clark-Casey (justincc)2012-01-031-1/+1
| | | | | | | | | | | | | | | | | | problematic with bot testing. Please uncomment if still needed.
| * | Access to these static methods to serialize objects are useful outside of ↵Dan Lake2012-01-031-4/+4
| | | | | | | | | | | | serializer
* | | Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie2012-01-051-10/+4
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* | Profile UpdatesBlueWall2012-01-031-0/+3
| | | | | | | | Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
* | Bug fix in map tiles in standalone: the map has been blank since commit ↵Diva Canto2011-12-301-13/+20
| | | | | | | | | | | | 01ae916bad672722aa62ee712b7b580d6f5f4370 r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4901167779f07ed3e89fb1d24ffc22a Author: Oren Hurvitz Date: 7/22/2011 This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
* | Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout ↵Diva Canto2011-12-291-0/+2
| | | | | | | | region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
* | fix the UsesPhysics flag to reference the physics flag rather than the ↵Mic Bowman2011-12-221-1/+1
| | | | | | | | temponrez flag
* | rename Scene.m_physicalPrim to PhysicalPrims since its public and access ↵Justin Clark-Casey (justincc)2011-12-222-3/+3
| | | | | | | | external as a property
* | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-222-4/+2
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* | Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2011-12-222-1/+13
| | | | | | | | | | | | | | | | | | boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
* | And a typo fixMelanie2011-12-221-1/+1
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