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authorBlueWall2012-01-12 21:06:27 -0500
committerBlueWall2012-01-12 21:06:27 -0500
commitacbff305f5a9b96dcd0b1534e165f3184a2cfe33 (patch)
tree477e5515a242880b35bf108e4b74241820eb27d3 /OpenSim/Region/Framework
parentMove some interfaces to a more apropriate place (diff)
parentChange the default osNpcCreate() to create an 'owned' npc rather than an 'uno... (diff)
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Merge branch 'master' of /home/opensim/var/repo/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserManagement.cs2
2 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index cac8479..c50e734 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -53,6 +53,14 @@ namespace OpenSim.Region.Framework.Interfaces
53 bool IsNPC(UUID agentID, Scene scene); 53 bool IsNPC(UUID agentID, Scene scene);
54 54
55 /// <summary> 55 /// <summary>
56 /// Check if the caller has permission to manipulate the given NPC.
57 /// </summary>
58 /// <param name="npcID"></param>
59 /// <param name="callerID"></param>
60 /// <returns>true if they do, false if they don't or if there's no NPC with the given ID.</returns>
61 bool CheckPermissions(UUID npcID, UUID callerID);
62
63 /// <summary>
56 /// Set the appearance for an NPC. 64 /// Set the appearance for an NPC.
57 /// </summary> 65 /// </summary>
58 /// <param name="agentID"></param> 66 /// <param name="agentID"></param>
@@ -117,7 +125,7 @@ namespace OpenSim.Region.Framework.Interfaces
117 /// <param name="agentID">The UUID of the NPC</param> 125 /// <param name="agentID">The UUID of the NPC</param>
118 /// <param name="scene"></param> 126 /// <param name="scene"></param>
119 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 127 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
120 bool DeleteNPC(UUID agentID, UUID CallerID, Scene scene); 128 bool DeleteNPC(UUID agentID, Scene scene);
121 129
122 /// <summary> 130 /// <summary>
123 /// Get the owner of a NPC 131 /// Get the owner of a NPC
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
index 54dfaf4..4f62e28 100644
--- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
+++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Interfaces
50 /// <param name="uuid"></param> 50 /// <param name="uuid"></param>
51 /// <param name="firstName"></param> 51 /// <param name="firstName"></param>
52 /// <param name="profileURL"></param> 52 /// <param name="profileURL"></param>
53 void AddUser(UUID uuid, string firstName, string lastName, string profileURL); 53 void AddUser(UUID uuid, string firstName, string lastName, string homeURL);
54 54
55 bool IsLocalGridUser(UUID uuid); 55 bool IsLocalGridUser(UUID uuid);
56 } 56 }