aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (follow)
Commit message (Expand)AuthorAgeFilesLines
...
| * In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)2011-09-131-1/+3
| * eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)2011-09-121-8/+6
| * remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)2011-09-121-23/+2
| * stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-123-10/+7
| * minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-0/+4
| * comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-121-1/+1
| * Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-123-0/+21
| * When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-121-0/+54
| * minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)2011-09-121-5/+6
| * lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-101-20/+24
| * Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-1/+9
| * Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-092-2/+27
| * Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-1/+36
| * Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)2011-09-061-1/+2
| * Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)2011-09-061-16/+17
| * Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)2011-09-061-1/+1
| * In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-062-19/+51
| * Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-14/+0
| * Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-051-9/+7
* | Merge fixes, and fix the buildTom2011-09-146-327/+161
* | First set of merge fixesTom2011-09-076-381/+147
* | Now merging the core changes.Tom2011-09-041-421/+444
* | Change of tactic. Reverting this to the careminster version, then i'll select...Tom2011-09-041-635/+1117
* | I fucked up the merge for SOG, so reverting back to OpenSim Core's version...Tom2011-09-041-1005/+255
* | Resolve merge commits, stage 1Tom2011-09-0442-1788/+2713
|\ \ | |/
| * Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-033-7/+57
| * Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-021-36/+36
| * Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-021-0/+6
| * stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-022-26/+5
| * Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-3/+2
| * refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-011-20/+0
| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-014-139/+75
| * refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)2011-09-011-17/+6
| * Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-011-9/+0
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-017-272/+185
| * move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-313-15/+25
| * refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-311-16/+2
| * get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-312-35/+16
| * remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)2011-08-311-1/+1
| * minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2011-08-311-1/+2
| * Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-312-15/+43
| * minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-302-5/+1
| * refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-304-26/+20
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-304-46/+64
| * add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-301-2/+5
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-303-13/+4
| * Merge branch 'master' into bulletsimMic Bowman2011-08-302-3/+20
| |\
| | * Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-302-3/+20
| * | Merge branch 'master' into bulletsimMic Bowman2011-08-299-93/+95
| |\ \ | | |/
| | * Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-272-4/+18