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My fork of OpenSim for IG and MG, called SledjChisl.
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In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
2011-09-13
1
-1
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+3
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eliminate redundant SP.m_regionInfo since it always has the scene.
Justin Clark-Casey (justincc)
2011-09-12
1
-8
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+6
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remove the unused SP.initializeScenePresence()
Justin Clark-Casey (justincc)
2011-09-12
1
-23
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+2
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stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
2011-09-12
3
-10
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+7
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minor: if the script engine fails to find a prim for a script, also print out...
Justin Clark-Casey (justincc)
2011-09-12
1
-0
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+4
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comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
1
-1
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+1
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Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
3
-0
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+21
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When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
1
-0
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+54
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minor: put <remarks> tags around some method doc
Justin Clark-Casey (justincc)
2011-09-12
1
-5
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+6
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lock attachments when enumerating through them in ScenePresence.CopyTo().
Justin Clark-Casey (justincc)
2011-09-10
1
-20
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+24
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Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
2011-09-10
1
-1
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+9
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Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
2
-2
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+27
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Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
1
-1
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+36
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Lock m_pendingObjects when calling GetPendingObjectsCount().
Justin Clark-Casey (justincc)
2011-09-06
1
-1
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+2
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Comment out SceneViewer.Reset() and stop calling from Close() since this is u...
Justin Clark-Casey (justincc)
2011-09-06
1
-16
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+17
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Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
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+1
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In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
2
-19
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+51
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Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
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+0
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Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
2011-09-05
1
-9
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+7
*
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Merge fixes, and fix the build
Tom
2011-09-14
6
-327
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+161
*
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First set of merge fixes
Tom
2011-09-07
6
-381
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+147
*
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Now merging the core changes.
Tom
2011-09-04
1
-421
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+444
*
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Change of tactic. Reverting this to the careminster version, then i'll select...
Tom
2011-09-04
1
-635
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+1117
*
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I fucked up the merge for SOG, so reverting back to OpenSim Core's version...
Tom
2011-09-04
1
-1005
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+255
*
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Resolve merge commits, stage 1
Tom
2011-09-04
42
-1788
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+2713
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Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
3
-7
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+57
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Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
1
-36
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+36
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Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
1
-0
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+6
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stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
2
-26
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+5
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Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-3
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+2
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refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
1
-20
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+0
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
4
-139
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+75
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refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
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+6
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Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
1
-9
/
+0
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Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
7
-272
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+185
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
3
-15
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+25
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*
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
1
-16
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+2
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get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
2
-35
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+16
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*
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+1
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minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+2
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
2
-15
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+43
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minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
2
-5
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+1
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refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
4
-26
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+20
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
4
-46
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+64
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add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+5
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
3
-13
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+4
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*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
2
-3
/
+20
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*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
2
-3
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+20
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
9
-93
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+95
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Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
/
+18
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