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authorJustin Clark-Casey (justincc)2011-08-30 23:36:45 +0100
committerJustin Clark-Casey (justincc)2011-08-30 23:36:45 +0100
commit1809aaf74c3594ec40df8688a2dcc42074ddeec4 (patch)
treebcc348aae129905107460f211a0c32e762185ebe /OpenSim/Region/Framework
parentrefactor: move SP.SaveChangedAttachments() fully into AttachmentsModule (diff)
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minor: remove already processed avatar null check in Scene.RemoveClient()
remove some now duplicated method doc
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
2 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e0e3884..9368285 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3162,7 +3162,7 @@ namespace OpenSim.Region.Framework.Scenes
3162 3162
3163 m_eventManager.TriggerOnRemovePresence(agentID); 3163 m_eventManager.TriggerOnRemovePresence(agentID);
3164 3164
3165 if (AttachmentsModule != null && avatar != null && (!avatar.IsChildAgent) && avatar.PresenceType != PresenceType.Npc) 3165 if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc)
3166 AttachmentsModule.SaveChangedAttachments(avatar); 3166 AttachmentsModule.SaveChangedAttachments(avatar);
3167 3167
3168 ForEachClient( 3168 ForEachClient(
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 91e11eb..0a91989 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -114,10 +114,6 @@ namespace OpenSim.Region.Framework.Scenes
114 } 114 }
115 protected ScenePresenceAnimator m_animator; 115 protected ScenePresenceAnimator m_animator;
116 116
117 /// <value>
118 /// The scene objects attached to this avatar. Do not change this list directly - use methods such as
119 /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it.
120 /// </value>
121 public List<SceneObjectGroup> Attachments 117 public List<SceneObjectGroup> Attachments
122 { 118 {
123 get { return m_attachments; } 119 get { return m_attachments; }