Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Allow "show object", "show part", "dump object" and "delete object" to ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 2 | -1/+36 |
| | | | | | | accept a local ID as well as a UUID. This means that the sub-commands are now id rather than uuid, e.g. show object id | ||||
* | Add object count stats for new IncomingPacket and UDPPacketBuffer pools if ↵ | Justin Clark-Casey (justincc) | 2012-10-23 | 1 | -2/+4 |
| | | | | | | | | they are enabled. Add count stats for existing LLUDP pool. This introduces a pull stat type in addition to the push stat type. A pull stat takes a method on construction which knows how to update the stat on request. In this way, special interfaces for pull stat collection are not necessary. | ||||
* | minor: Rename assetCache constructor param in UUIDGatherer to assetService ↵ | Justin Clark-Casey (justincc) | 2012-10-20 | 1 | -2/+2 |
| | | | | which is what it is. | ||||
* | normalize quaternion.Slerp outputs | UbitUmarov | 2012-10-19 | 1 | -0/+1 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-18 | 2 | -37/+18 |
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| * | Remove extraneous calls to the now commented CheckSculptAndLoad | Melanie | 2012-10-18 | 1 | -24/+0 |
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| * | extend coment to include all unused SOG CheckSculptAndLoad() | UbitUmarov | 2012-10-18 | 1 | -3/+4 |
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| * | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-18 | 2 | -14/+18 |
| | | | | | | | | | | | | now Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | Add number of inventory items to information displayed via "show part" ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 2 | -3/+20 |
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* | minor: Add/correct some doc messages associated with entity teleport. | Justin Clark-Casey (justincc) | 2012-10-16 | 1 | -2/+3 |
| | | | | | | I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it. | ||||
* | Get rid of accidental scene start left in ScenePresenceAutopilotTests | Justin Clark-Casey (justincc) | 2012-10-12 | 1 | -1/+0 |
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* | Fix problems with regression tests by allowing invoke of Update() with a ↵ | Justin Clark-Casey (justincc) | 2012-10-12 | 2 | -3/+5 |
| | | | | finite number of frames even if the scene isn't active. | ||||
* | Add "active true|false" to "debug scene" console command. | Justin Clark-Casey (justincc) | 2012-10-12 | 1 | -3/+37 |
| | | | | This allows the scene update and maintenance loops to be started and stopped for debug purposes. | ||||
* | minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ↵ | Justin Clark-Casey (justincc) | 2012-10-10 | 1 | -0/+14 |
| | | | | ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. | ||||
* | Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵ | Justin Clark-Casey (justincc) | 2012-10-10 | 1 | -201/+256 |
| | | | | | | prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around. | ||||
* | minor: elaborate method doc on Scene.NewUserConnection() | Justin Clark-Casey (justincc) | 2012-10-09 | 1 | -6/+13 |
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* | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2012-10-08 | 1 | -1/+1 |
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| * | On receiving TaskInventoryAccepted with a destination folder in the binary ↵ | Justin Clark-Casey (justincc) | 2012-10-06 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311 | ||||
* | | Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ↵ | Dan Lake | 2012-10-05 | 2 | -5/+5 |
| | | | | | | | | update. There should be a better way to indicate which properties have changed that is non LLUDP-centric | ||||
* | | Trigger ObjectAddedToScene when loading objects from oarfile. Already ↵ | Dan Lake | 2012-10-05 | 1 | -1/+8 |
|/ | | | | triggers when creating, duplicating or loading from database, incoming attachments, etc | ||||
* | minor: Add missing license information from the top of IUserManagement | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -1/+28 |
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* | Forgot to actually remove the packetpool set code from scene. | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -7/+0 |
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* | Allow default animation to be stopped to be replaced with another one. | Melanie | 2012-10-04 | 2 | -16/+29 |
| | | | | Fixes Mantis #6327 | ||||
* | Add generic PercentageStat. | Justin Clark-Casey (justincc) | 2012-10-04 | 1 | -1/+1 |
| | | | | Not yet used. | ||||
* | Add experimental "slow frames" stat, available in "show stats" and via the ↵ | Justin Clark-Casey (justincc) | 2012-10-04 | 1 | -0/+33 |
| | | | | | | | | | monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code. | ||||
* | implementing osDropAttachment & osDropAttachmentAt | SignpostMarv | 2012-10-02 | 1 | -0/+9 |
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* | Prevent the ExtraSettings code from crashing SQLite driven sims. | Melanie | 2012-10-02 | 1 | -0/+6 |
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* | Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. | Justin Clark-Casey (justincc) | 2012-09-27 | 5 | -19/+12 |
| | | | | | | This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity. | ||||
* | Don't store undo states if a scene object is manipulated when it is not in a ↵ | Justin Clark-Casey (justincc) | 2012-09-26 | 2 | -3/+26 |
| | | | | | | scene. Adds regression test for this. | ||||
* | refactor: Change control structures in SOP.StoreUndoState() to reduce nesting. | Justin Clark-Casey (justincc) | 2012-09-26 | 1 | -45/+43 |
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* | Make it possible to rescale SOGs when they are not in a scene. | Justin Clark-Casey (justincc) | 2012-09-26 | 2 | -34/+40 |
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* | Enforce existing 5 action hardcoded undo limit. | Justin Clark-Casey (justincc) | 2012-09-26 | 3 | -27/+65 |
| | | | | | | | This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source. This commit enforces that limit, which will soon become configurable. Regression test for undo limit added Should help with http://opensimulator.org/mantis/view.php?id=6279 | ||||
* | Add basic undo/redo regression tests. | Justin Clark-Casey (justincc) | 2012-09-26 | 3 | -8/+137 |
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* | Documenting object-related events | SignpostMarv | 2012-09-24 | 1 | -0/+43 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-24 | 1 | -10/+17 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-21 | 1 | -0/+52 |
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| * | | This fixes HG attachments' missing assets (textures, etc). | Diva Canto | 2012-09-21 | 1 | -10/+17 |
| | | | | | | | | | | | | Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again. | ||||
* | | | Documenting LSL script-related events | SignpostMarv | 2012-09-24 | 1 | -2/+147 |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-22 | 1 | -0/+36 |
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| * | Moved the small HGUuidGatherer class to the file where its parent class is. ↵ | Diva Canto | 2012-09-21 | 1 | -0/+36 |
| | | | | | | | | No need to keep 2 separate files. | ||||
* | | Documenting non-LSL script-related events | SignpostMarv | 2012-09-22 | 1 | -0/+52 |
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* | Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵ | Justin Clark-Casey (justincc) | 2012-09-21 | 1 | -7/+4 |
| | | | | been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. | ||||
* | Simplify UuidGatherer by performing asset fetch synchronously rather than ↵ | Justin Clark-Casey (justincc) | 2012-09-21 | 1 | -40/+44 |
| | | | | using the async call but waiting for completion anyway! | ||||
* | Documentation of teleport-related events | SignpostMarv | 2012-09-20 | 1 | -0/+19 |
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* | minor tweaks to existing comments for IDE goodness | SignpostMarv | 2012-09-20 | 1 | -4/+7 |
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* | Documentation of agent-related events | SignpostMarv | 2012-09-20 | 1 | -1/+34 |
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* | Documentation of object-related events | SignpostMarv | 2012-09-20 | 1 | -1/+38 |
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* | Documentation of OnPluginConsole | SignpostMarv | 2012-09-20 | 1 | -0/+16 |
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* | Make ResendAppearanceUpdates = true by default in [Appearance] in ↵ | Justin Clark-Casey (justincc) | 2012-09-20 | 1 | -0/+2 |
| | | | | | | | | | OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000 | ||||
* | Cleanup from prev. commit | BlueWall | 2012-09-18 | 1 | -2/+2 |
| | | | | Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit |