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* Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-292-1/+18
| | | | | | Allows experiments in manually reducing updates under heavy load. Activated by "debug scene set client-upd-per" console command. In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
* Make it possible to change avatar position update, rotation and velocity ↵Justin Clark-Casey (justincc)2014-07-292-8/+22
| | | | | | | tolerances on the fly. This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd". For testing purposes.
* Allow the "debug scene set physics false|true" command to work when ↵Justin Clark-Casey (justincc)2014-07-291-20/+43
| | | | | | bulletsim physics is running in a separate thread. This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
* Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)2014-07-292-3/+9
| | | | | | | | reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
* Fix recent regression in 3c6becd5 where login or hg login to variable sized ↵Justin Clark-Casey (justincc)2014-07-221-1/+0
| | | | | | | | | regions failed with outdated simulator message. I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators). So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login. Also removes a debug console write for agent limit accidentally left in for the same commit. Relates to mantis 7276
* On login and first HG entrance to a foreign grid, perform query access ↵Justin Clark-Casey (justincc)2014-07-211-0/+1
| | | | checks before proceeding.
* Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵Oren Hurvitz2014-07-211-10/+13
| | | | | | | | | | | appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220
* Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2014-07-212-136/+134
| | | | | | hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
* Minor: changed "existant" to "existent"Oren Hurvitz2014-07-211-1/+1
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* Close streams immediately when we finish using themOren Hurvitz2014-07-213-72/+80
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* Call RemoveScriptInstance when removing from inventoryDev Random2014-07-141-2/+2
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* On logout, delay the removal of AgentCircuitData until the very end, because ↵Diva Canto2014-07-041-5/+3
| | | | that data structure contains important information about the agent that may be needed by modules.
* This fixes the bug related to rebooting neighboring varregions while avatars ↵Diva Canto2014-07-041-10/+14
| | | | are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
* It turns out that child agent management has had a bug for a while: there ↵Diva Canto2014-07-041-1/+3
| | | | was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
* Temporarily disable new regression test TestLifecycle() until I have a ↵Justin Clark-Casey (justincc)2014-07-031-1/+1
| | | | | | chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
* Re-enabled TestLifecycle regression test logging so I can get some idea of ↵Justin Clark-Casey (justincc)2014-07-031-1/+1
| | | | why it's failing on jenkins but not locally
* Actually call Close() for shared region modules when the simulator is being ↵Justin Clark-Casey (justincc)2014-07-022-0/+250
| | | | | | shutdown. Adds regression test for this case.
* minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)2014-06-281-1/+1
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* minor: change allow script crossings default in code to true in order to ↵Justin Clark-Casey (justincc)2014-06-281-1/+1
| | | | match OpenSimDefaults.ini
* Change assembly versions to 0.8.1Justin Clark-Casey (justincc)2014-06-171-1/+1
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* Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto2014-06-091-4/+7
| | | | | | | HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627.
* Let HG users be gods too, if they have local permission to be so.Diva Canto2014-06-091-7/+4
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* Send multiple terrain patches per terrain update packet if terrainRobert Adams2014-06-011-2/+5
| | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier.
* Modifications to debugging printouts. No functional changes.Robert Adams2014-05-311-9/+5
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* varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-311-9/+10
| | | | Still has problems with child avatars.
* varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2014-05-312-2/+14
| | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-311-2/+10
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| * minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)2014-05-301-2/+2
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| * minor: Add some commented out logging to ↵Justin Clark-Casey (justincc)2014-05-301-0/+8
| | | | | | | | ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
* | Moved these two estate-related interfaces to the projects where they belong.Diva Canto2014-05-302-235/+0
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* Fixes a bug where map search results pertaining to varregions would only ↵Diva Canto2014-05-271-0/+5
| | | | send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
* When saving an OAR in "Publish" mode, also discard Group informationOren Hurvitz2014-05-261-3/+10
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* Prevent login to a region if the Telehub or Landing Point are in a banned parcelOren Hurvitz2014-05-251-4/+33
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* If one is sitting on a child with an unset camera-eye and so using one set ↵Justin Clark-Casey (justincc)2014-05-231-3/+7
| | | | | | in a root prim, the focus should remain on the root prim. Matches behaviour just tested on the Linden grid.
* Add any camera at compensation for sat upon child prims to any existing ↵Justin Clark-Casey (justincc)2014-05-231-1/+1
| | | | camera-at value, rather than replace.
* Compensate camera-at and camera-eye for child prim rotation when sitting on ↵Justin Clark-Casey (justincc)2014-05-231-0/+12
| | | | child prim with camera-eye set
* If the root prim has a camera-at or camera-eye setting and a sat upon child ↵Justin Clark-Casey (justincc)2014-05-221-0/+7
| | | | | | prim does not, use the root prim offsets. This matches behaviour just tested on the Linden Lab grid.
* Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ↵Justin Clark-Casey (justincc)2014-05-221-0/+4
| | | | | | | | prims moved camera/focus to wrong position. For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176
* Add regression test for in-range chat between neighbouring regions from east ↵Justin Clark-Casey (justincc)2014-05-221-1/+4
| | | | to west.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-224-12/+25
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| * minor: Comment out currently unused log setup in TerrainCompressorJustin Clark-Casey (justincc)2014-05-201-1/+1
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| * minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2014-05-201-3/+0
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| * minor: remove compiler warning in SceneObjectPartInventoryJustin Clark-Casey (justincc)2014-05-201-1/+1
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| * Fix issue where avatar and script chat could sometimes be heard from ↵Justin Clark-Casey (justincc)2014-05-201-3/+8
| | | | | | | | | | | | | | | | | | | | anywhere in neighbouring regions. This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions when the child agent was in a region with a greater x or y map co-ord than the root agent region Probably introduced in beeec1c. This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway. Looks to address http://opensimulator.org/mantis/view.php?id=7163
| * Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵Oren Hurvitz2014-05-191-2/+2
| | | | | | | | | | | | Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
| * Return more specific error messages if an attempt to enter a region fails ↵Oren Hurvitz2014-05-191-2/+13
| | | | | | | | due to permissions (in QueryAccess and IsAuthorizedForRegion)
* | Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto2014-05-221-1/+3
|/ | | | asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
* Don't trigger ItemUploaded when no item has been uploaded.Diva Canto2014-05-181-6/+9
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* Don't fetch assets from the server when doing simple inventory operations ↵Diva Canto2014-05-181-51/+28
| | | | like copy-paste items in inventory.
* On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is ↵Justin Clark-Casey (justincc)2014-05-141-0/+5
| | | | | | currently being used as a flag to orchestrate destination simulator threads on teleport. If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.