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author | Diva Canto | 2014-05-27 10:13:24 -0700 |
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committer | Diva Canto | 2014-05-27 10:13:24 -0700 |
commit | e19c830a6cc3e9bf20bcd5208563628923689184 (patch) | |
tree | 6aff9ff496a194ff55cd4c34a749c379731590aa /OpenSim/Region/Framework | |
parent | Don't report NPC presences. (diff) | |
download | opensim-SC_OLD-e19c830a6cc3e9bf20bcd5208563628923689184.zip opensim-SC_OLD-e19c830a6cc3e9bf20bcd5208563628923689184.tar.gz opensim-SC_OLD-e19c830a6cc3e9bf20bcd5208563628923689184.tar.bz2 opensim-SC_OLD-e19c830a6cc3e9bf20bcd5208563628923689184.tar.xz |
Fixes a bug where map search results pertaining to varregions would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs index 65c57a6..9c781e1 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs | |||
@@ -24,6 +24,9 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System.Collections.Generic; | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Services.Interfaces; | ||
27 | 30 | ||
28 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 32 | { |
@@ -33,5 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | /// Generate a map tile for the scene. a terrain texture for this scene | 36 | /// Generate a map tile for the scene. a terrain texture for this scene |
34 | /// </summary> | 37 | /// </summary> |
35 | void GenerateMaptile(); | 38 | void GenerateMaptile(); |
39 | List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag); | ||
40 | MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag); | ||
36 | } | 41 | } |
37 | } | 42 | } |