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* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
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* Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
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* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-013-69/+89
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* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | a group of prims.
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
| | | | combined bounding boxes and offsets
* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | for each prim coming into view.
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
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* get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-281-0/+2
| | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
* Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-281-1/+25
| | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)2010-05-281-9/+0
| | | | code calls SceneViewer.QueuePartForUpdate() directly
* Prevent a null refMelanie Thielker2010-05-271-0/+3
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* Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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* Remove an unneeded conditionalMelanie2010-05-231-2/+1
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* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| | * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-215-267/+173
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| * | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
| | | | | | | | | | | | | | | | | | | | | | | | that uuid is already in the scene this means that we don't perform pointless work
* | | | Add a new priority scheme that works like FrontBack, but completely ↵Melanie2010-05-211-0/+57
| |_|/ |/| | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
* | | * Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman2010-05-211-1/+13
| |/ |/| | | | | update priority policy
* | * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-215-267/+173
|/ | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | isn't, really
* add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | scene with that uuid fails
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-211-7/+14
| | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-212-4/+7
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* Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | some older content
* Merging slimupdates2unknown2010-05-204-88/+94
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| * Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake2010-05-151-61/+53
| | | | | | | | now only be for simultaneous add/removes of scene presences from the scene.
| * Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-131-0/+3
| | | | | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
| * * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-122-27/+38
| | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* | Fixes mantis #4622.Diva Canto2010-05-161-23/+14
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* | Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-153-24/+77
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* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-092-3/+5
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-071-5/+16
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* * Fixes Library bugs in grid mode. Partly a missing check and partly a ↵Diva Canto2010-05-052-3/+18
| | | | | | missing configuration. * Made previous Robust config changes consistent in Robust.HG.ini.example
* Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2010-05-052-7/+1
| | | | proper field in AgentCircuitData instead
* Stab a test failMelanie2010-05-051-1/+3
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* Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2010-05-052-0/+2
| | | | carried along
* Plumb the viewer version string through into AgentCircuitData. Now all thatMelanie Thielker2010-05-051-0/+6
| | | | | | is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data.
* Strip estate message sending out from the estate management module andMelanie Thielker2010-05-042-13/+2
| | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* make the events more useful by providing the source regionMelanie Thielker2010-05-041-1/+1
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* Add events to the estate interface to let interested modules know ofMelanie Thielker2010-05-041-0/+5
| | | | changes to estate settings
* Add "reload estate" command to simsMelanie Thielker2010-05-041-0/+14
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* Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker2010-05-041-0/+46
| | | | | helper into Scene, since that is less evil than exposing m_storageManager to the public.
* Store given items in correct parent folder. Fixes items given to offline avatarsMelanie Thielker2010-05-031-0/+19
| | | | not getting lost.
* Fix a bug in owner change notificationMelanie2010-05-031-1/+3
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