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authorunknown2010-05-12 15:59:48 -0700
committerunknown2010-05-12 15:59:48 -0700
commitbf5c81d77e492cd6df5517ecab32cd64168b01c2 (patch)
treeecbbfded19609dc8bcd39c0a8adea705c192fdb3 /OpenSim/Region/Framework
parentRemoved the unreferenced MaxPrimsPerFrame from OpenSim.ini.example (diff)
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* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs29
2 files changed, 38 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 46eadee..71c8018 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Scenes
104 104
105 #endregion Enumerations 105 #endregion Enumerations
106 106
107 public class SceneObjectPart : IScriptHost 107 public class SceneObjectPart : IScriptHost, ISceneEntity
108 { 108 {
109 /// <value> 109 /// <value>
110 /// Denote all sides of the prim 110 /// Denote all sides of the prim
@@ -712,6 +712,24 @@ namespace OpenSim.Region.Framework.Scenes
712 } 712 }
713 } 713 }
714 714
715 public Vector3 RelativePosition
716 {
717 get
718 {
719 if (IsRoot)
720 {
721 if (IsAttachment)
722 return AttachedPos;
723 else
724 return AbsolutePosition;
725 }
726 else
727 {
728 return OffsetPosition;
729 }
730 }
731 }
732
715 public Quaternion RotationOffset 733 public Quaternion RotationOffset
716 { 734 {
717 get 735 get
@@ -973,7 +991,6 @@ namespace OpenSim.Region.Framework.Scenes
973 get { return AggregateScriptEvents; } 991 get { return AggregateScriptEvents; }
974 } 992 }
975 993
976
977 public Quaternion SitTargetOrientation 994 public Quaternion SitTargetOrientation
978 { 995 {
979 get { return m_sitTargetOrientation; } 996 get { return m_sitTargetOrientation; }
@@ -2925,11 +2942,7 @@ namespace OpenSim.Region.Framework.Scenes
2925 //if (LocalId != ParentGroup.RootPart.LocalId) 2942 //if (LocalId != ParentGroup.RootPart.LocalId)
2926 //isattachment = ParentGroup.RootPart.IsAttachment; 2943 //isattachment = ParentGroup.RootPart.IsAttachment;
2927 2944
2928 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2945 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate);
2929 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
2930 lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
2931 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
2932 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
2933 } 2946 }
2934 2947
2935 /// <summary> 2948 /// <summary>
@@ -4640,11 +4653,7 @@ namespace OpenSim.Region.Framework.Scenes
4640 4653
4641 // Causes this thread to dig into the Client Thread Data. 4654 // Causes this thread to dig into the Client Thread Data.
4642 // Remember your locking here! 4655 // Remember your locking here!
4643 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, 4656 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
4644 m_parentGroup.GetTimeDilation(), LocalId, lPos,
4645 RotationOffset, Velocity, Acceleration,
4646 AngularVelocity, FromItemID,
4647 OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
4648 } 4657 }
4649 4658
4650 public void AddScriptLPS(int count) 4659 public void AddScriptLPS(int count)
@@ -4694,7 +4703,8 @@ namespace OpenSim.Region.Framework.Scenes
4694 4703
4695 public Color4 GetTextColor() 4704 public Color4 GetTextColor()
4696 { 4705 {
4697 return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); 4706 Color color = Color;
4707 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
4698 } 4708 }
4699 } 4709 }
4700} 4710}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 30eafd7..ee0eb07 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes
67 67
68 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); 68 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence);
69 69
70 public class ScenePresence : EntityBase 70 public class ScenePresence : EntityBase, ISceneEntity
71 { 71 {
72// ~ScenePresence() 72// ~ScenePresence()
73// { 73// {
@@ -478,6 +478,12 @@ namespace OpenSim.Region.Framework.Scenes
478 } 478 }
479 } 479 }
480 480
481 public Vector3 OffsetPosition
482 {
483 get { return m_pos; }
484 set { m_pos = value; }
485 }
486
481 /// <summary> 487 /// <summary>
482 /// Current velocity of the avatar. 488 /// Current velocity of the avatar.
483 /// </summary> 489 /// </summary>
@@ -1036,8 +1042,9 @@ namespace OpenSim.Region.Framework.Scenes
1036 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); 1042 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
1037 } 1043 }
1038 1044
1039 ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 1045 ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
1040 AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); 1046 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
1047 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1041 } 1048 }
1042 1049
1043 public void AddNeighbourRegion(ulong regionHandle, string cap) 1050 public void AddNeighbourRegion(ulong regionHandle, string cap)
@@ -2360,8 +2367,7 @@ namespace OpenSim.Region.Framework.Scenes
2360 2367
2361 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); 2368 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2362 2369
2363 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 2370 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
2364 pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
2365 2371
2366 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2372 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2367 m_scene.StatsReporter.AddAgentUpdates(1); 2373 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2457,9 +2463,7 @@ namespace OpenSim.Region.Framework.Scenes
2457 Vector3 pos = m_pos; 2463 Vector3 pos = m_pos;
2458 pos.Z += m_appearance.HipOffset; 2464 pos.Z += m_appearance.HipOffset;
2459 2465
2460 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2466 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
2461 LocalId, pos, m_appearance.Texture.GetBytes(),
2462 m_parentID, m_bodyRot));
2463 m_scene.StatsReporter.AddAgentUpdates(1); 2467 m_scene.StatsReporter.AddAgentUpdates(1);
2464 } 2468 }
2465 2469
@@ -2527,8 +2531,7 @@ namespace OpenSim.Region.Framework.Scenes
2527 Vector3 pos = m_pos; 2531 Vector3 pos = m_pos;
2528 pos.Z += m_appearance.HipOffset; 2532 pos.Z += m_appearance.HipOffset;
2529 2533
2530 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2534 m_controllingClient.SendAvatarDataImmediate(this);
2531 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2532 2535
2533 SendInitialFullUpdateToAllClients(); 2536 SendInitialFullUpdateToAllClients();
2534 SendAppearanceToAllOtherAgents(); 2537 SendAppearanceToAllOtherAgents();
@@ -2638,9 +2641,7 @@ namespace OpenSim.Region.Framework.Scenes
2638 Vector3 pos = m_pos; 2641 Vector3 pos = m_pos;
2639 pos.Z += m_appearance.HipOffset; 2642 pos.Z += m_appearance.HipOffset;
2640 2643
2641 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2644 m_controllingClient.SendAvatarDataImmediate(this);
2642 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2643
2644 } 2645 }
2645 2646
2646 public void SetWearable(int wearableId, AvatarWearable wearable) 2647 public void SetWearable(int wearableId, AvatarWearable wearable)
@@ -3906,7 +3907,7 @@ namespace OpenSim.Region.Framework.Scenes
3906 3907
3907 private void Reprioritize(object sender, ElapsedEventArgs e) 3908 private void Reprioritize(object sender, ElapsedEventArgs e)
3908 { 3909 {
3909 m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority); 3910 m_controllingClient.ReprioritizeUpdates(UpdatePriority);
3910 3911
3911 lock (m_reprioritization_timer) 3912 lock (m_reprioritization_timer)
3912 { 3913 {