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* Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-174-17/+8
* refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2011-12-172-142/+81
* Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-163-27/+10
* Don't pass on ChaneWaterHeight event from EventManager is new water height is...Justin Clark-Casey (justincc)2011-12-161-0/+6
* No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-162-15/+15
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-151-6/+2
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-27/+32
* Just adding a comment to SendFullUpdatToClientDan Lake2011-12-131-0/+2
* Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake2011-12-131-11/+3
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-124-46/+55
* Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)2011-12-091-24/+38
* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-093-29/+2
* remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
* Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...Justin Clark-Casey (justincc)2011-12-091-4/+6
* Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-082-12/+5
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-082-3/+1
* When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-084-48/+30
* Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)2011-12-081-17/+28
* Remove unused SceneManager.TryGetAvatarsScene()Justin Clark-Casey (justincc)2011-12-071-20/+0
* On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...Justin Clark-Casey (justincc)2011-12-071-19/+28
* Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)2011-12-073-3/+42
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-051-40/+42
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| * Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-40/+42
* | Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-1/+1
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* Split up test SceneHelpers to provide an AddChildScenePresence() callJustin Clark-Casey (justincc)2011-12-031-0/+1
* Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...Justin Clark-Casey (justincc)2011-12-031-70/+5
* Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...Justin Clark-Casey (justincc)2011-12-031-0/+16
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-11/+46
* Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...Justin Clark-Casey (justincc)2011-12-031-4/+2
* Add agent circuit number checks to TestCloseAgent()Justin Clark-Casey (justincc)2011-12-031-0/+4
* Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)2011-12-031-7/+5
* Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc2011-12-031-1/+9
* Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
* Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
* Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-032-2/+75
* Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-032-23/+28
* refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)2011-12-031-14/+12
* Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-031-3/+8
* Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-032-12/+13
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-023-16/+23
* Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)2011-12-021-3/+0
* minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)2011-11-261-5/+5
* Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2011-11-261-58/+0
* Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)2011-11-251-2/+2
* Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)2011-11-241-4/+2
* When setting packet level logging via "debug packet", apply to all clients, n...Justin Clark-Casey (justincc)2011-11-241-14/+10
* Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-224-29/+22