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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
2011-08-24
1
-84
/
+0
*
get rid of pointless grp null check in attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-73
/
+69
*
minor: remove hardcoded region numbers with the region size constant and a cu...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
/
+2
*
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-1
/
+1
*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
2
-12
/
+33
*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
1
-15
/
+7
*
Remove pointless contains check in ScenePresence.RemoveAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-6
/
+1
*
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
2
-6
/
+4
*
Add warning log message to say which attachment fails validation in order to ...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
/
+10
*
Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
/
+43
*
Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-1
/
+1
*
Add llRegionSayTo
BlueWall
2011-08-19
1
-0
/
+20
*
Fix exception when using BasicPhysics
Robert Adams
2011-08-19
1
-2
/
+2
*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
2
-15
/
+64
*
refactor: fold CreateSceneViewer() back into ScenePresence constructor
Justin Clark-Casey (justincc)
2011-08-18
1
-6
/
+1
*
refactor: Fold 3 ScenePresence() constructors into one since only one is called.
Justin Clark-Casey (justincc)
2011-08-18
1
-9
/
+2
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
5
-12
/
+20
*
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-1
/
+2
*
Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...
Justin Clark-Casey (justincc)
2011-08-17
1
-4
/
+4
*
get rid of logged warnings about lack of some modules - afaik these never occ...
Justin Clark-Casey (justincc)
2011-08-16
1
-10
/
+0
*
relocate AttachmentTests.cs to AttachmentsModuleTests.cs
Justin Clark-Casey (justincc)
2011-08-16
1
-172
/
+0
*
Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
2011-08-15
1
-2
/
+37
*
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
1
-2
/
+2
*
eliminate redundant ground sitting checks since these are already done in enc...
Justin Clark-Casey (justincc)
2011-08-11
1
-4
/
+1
*
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
/
+4
*
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
1
-16
/
+14
*
get rid of intermediate local store of body rotation in ScenePresence, this i...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
/
+4
*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
2
-2
/
+14
*
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
/
+3
*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
1
-1
/
+4
*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
3
-4
/
+13
*
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
3
-22
/
+11
*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-4
/
+15
*
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
1
-4
/
+8
*
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
2
-1
/
+26
*
get rid of bogus log message
Justin Clark-Casey (justincc)
2011-08-06
1
-7
/
+0
*
remove some obsolete tests that are now done elsewhere
Justin Clark-Casey (justincc)
2011-08-06
1
-53
/
+53
*
Add a test to check that ScenePresence and circuit go away when a root agent ...
Justin Clark-Casey (justincc)
2011-08-06
1
-10
/
+17
*
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
6
-37
/
+47
*
rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...
Justin Clark-Casey (justincc)
2011-08-06
2
-38
/
+8
*
Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
2011-08-06
1
-93
/
+140
*
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
16
-41
/
+41
*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
15
-65
/
+65
*
extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
2
-0
/
+7
*
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
2
-27
/
+2
*
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
3
-13
/
+78
*
remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
/
+11
*
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
1
-5
/
+4
*
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
1
-7
/
+19
*
if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+3
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