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* Fix a bug where physical objects rezzed with an initial velocity by script do...Justin Clark-Casey (justincc)2011-04-281-0/+6
* network traffic reduction - decrease update frequency for moving avatars when...dahlia2011-04-261-10/+24
* Add back the high prioritization for other avatars in theMic Bowman2011-04-261-6/+8
* Fixed the transmission of throttles from root agent to childMic Bowman2011-04-251-18/+15
* Merge branch 'master' into queuetestMic Bowman2011-04-255-28/+83
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-04-213-28/+58
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| | * minor: small amount of method doc and some commented out odds and endsJustin Clark-Casey (justincc)2011-04-211-6/+15
| | * Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)2011-04-212-22/+43
| * | Implement agent limitsMelanie2011-04-212-0/+25
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* | Added a second immediate queue to be used for the BestAvatar policyMic Bowman2011-04-221-4/+30
* | Added an "immediate" queue to the priority queue. This isMic Bowman2011-04-201-2/+2
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* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-182-2/+19
* Merge branch 'master' into test-merge0418Mic Bowman2011-04-185-18/+62
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| * get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-152-4/+4
| * remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-151-1/+3
| * Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-151-6/+41
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-141-1/+5
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| * | simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-7/+14
* | | Merge branch 'master' into queuetestMic Bowman2011-04-141-1/+5
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| * | Comment out the warning if the prioritizer runs without a fullyMic Bowman2011-04-131-1/+5
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* | First pass at moving object property requests into a queue similarMic Bowman2011-04-132-13/+7
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* Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-132-1/+12
* refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-132-15/+38
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-135-4/+281
* Bug fix in object serialization -- sculpt data was wrong.Diva Canto2011-04-121-1/+1
* refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-12/+1
* If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)2011-04-121-1/+1
* Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)2011-04-121-7/+13
* Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-5/+54
* Make it more obvious when it happens that DLL plugin loading fails. Improve ...Justin Clark-Casey (justincc)2011-04-111-1/+2
* Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
* Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
* Implements adaptive queue management and fair queueing forMic Bowman2011-04-101-2/+69
* Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-0/+2
* Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2011-04-052-3/+8
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-051-14/+0
* Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2011-04-052-0/+12
* Implement taking of coalesced objects.Melanie2011-04-032-2/+11
* Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
* A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
* Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2011-03-312-3/+0
* When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)2011-03-261-1/+29
* Merge branch 'master' into primcountsJustin Clark-Casey (justincc)2011-03-261-28/+48
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| * Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)2011-03-261-5/+25
| * refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)2011-03-261-30/+30
* | Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)2011-03-253-223/+1
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* Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-251-0/+5
* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2011-03-232-3/+45
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-221-6/+7