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* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-224-7/+16
* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-212-0/+202
* Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)2011-09-211-8/+0
* get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)2011-09-211-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-09-211-10/+14
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| * Make debug statements in ScenePresence consistent and add a few moreDan Lake2011-09-201-10/+14
* | When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-2/+21
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* On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)2011-09-171-0/+4
* Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-0/+10
* minor: I was wrong about OffsetPosition - sometimes it genuinely does return ...Justin Clark-Casey (justincc)2011-09-161-0/+4
* Remove setter from SP.OffsetPosition, since all sets should flow through SP.A...Justin Clark-Casey (justincc)2011-09-162-5/+23
* Reattaching a region was failing if the estate name had not changed (issue 50...Kevin Houlihan2011-09-162-1/+17
* Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)2011-09-161-82/+0
* Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2011-09-151-0/+1
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-155-38/+38
* Only bother to create an inventory xfer file if there are any items in a prim...Justin Clark-Casey (justincc)2011-09-151-2/+2
* Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)2011-09-151-1/+1
* If a prim inventory becomes empty through deletion, send an empty xfer file n...Justin Clark-Casey (justincc)2011-09-151-20/+43
* Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-131-1/+2
* Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-9/+0
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-133-2/+20
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-132-10/+33
* stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-132-3/+1
* extend TestGetSceneObjectByPartLocalId() to test state after scene object del...Justin Clark-Casey (justincc)2011-09-131-0/+6
* In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)2011-09-131-7/+5
* Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)2011-09-131-0/+27
* improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)2011-09-131-11/+14
* In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)2011-09-131-1/+3
* eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)2011-09-121-8/+6
* remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)2011-09-121-23/+2
* stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-123-10/+7
* minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-0/+4
* comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-121-1/+1
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-123-0/+21
* When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-121-0/+54
* minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)2011-09-121-5/+6
* lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-101-20/+24
* Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-1/+9
* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-092-2/+27
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-1/+36
* Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)2011-09-061-1/+2
* Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)2011-09-061-16/+17
* Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)2011-09-061-1/+1
* In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-062-19/+51
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-14/+0
* Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-051-9/+7
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-033-7/+57
* Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-021-36/+36
* Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-021-0/+6
* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-022-26/+5