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| * | | minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-032-4/+1
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| * | | change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2010-02-032-15/+17
| | |/ | |/| | | | | | | user teleports into a region
| * | minor: copy some method doc from the WorldComm implementation to the interfaceJustin Clark-Casey (justincc)2010-02-021-0/+39
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| * | minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)2010-02-021-0/+5
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| * | minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)2010-02-021-15/+8
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| * | minor: add reminder to lock SOG.Children before using it directly in order ↵Justin Clark-Casey (justincc)2010-02-021-2/+5
| |/ | | | | | | to avoid threading issues
| * minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2010-02-011-2/+2
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| * move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-1/+1
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| * remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-4/+4
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| * Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)2010-02-011-0/+192
| | | | | | | | callers can use it
| * Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2010-02-012-2/+6
| | | | | | | | Previously, only detach was firing!
| * Don't try to start attachment scripts or send updates if the attachment ↵Justin Clark-Casey (justincc)2010-02-012-27/+64
| | | | | | | | itself has been unsuccessful
| * Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-293-0/+52
| | | | | | | | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
| * improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)2010-01-291-85/+133
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| * Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-292-2/+37
| | | | | | | | Extend load oar test to check loading of a sound item
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-295-5/+5
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Replace dome tabs with spacesMelanie2010-01-261-3/+3
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-01-266-13/+52
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| | * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-256-13/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
| * | Fixes Region Crossings on a prim.Revolution2010-01-241-1/+9
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| * Updates all IRegionModules to the new style region modules.Revolution2010-01-235-5/+5
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * add a target position to agent updates to ScenePresence to support ↵unknown2010-01-211-1/+7
| | | | | | | | alternative client protocols
| * Fixes llSetDamage. Patch from RevolutionRevolution2010-01-211-7/+5
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* | Finally cutting the gordian knot. Friends needs to be both a module and aMelanie2010-02-041-9/+0
| | | | | | | | | | service, and never the twain shall meet. This finally opens up the path to a working friends implementation
* | Some interface and data structure changes, add the missing method in friendsMelanie2010-02-041-0/+9
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* | Added missing file.Diva Canto2010-01-311-0/+20
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* | * HGScene is no more.Diva Canto2010-01-306-1019/+40
| | | | | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
* | HG 1.5 is in place. Tested in standalone only.Diva Canto2010-01-282-1/+37
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* | Change a member of the friendslist module to better reflect the client sideMelanie2010-01-191-1/+1
| | | | | | | | | | data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
* | * Fixed misspelling of field in GridServiceDiva Canto2010-01-182-15/+9
| | | | | | | | * Moved TeleportClientHome to EntityTransferModule
* | Beginning of rewriting HG. Compiles, and runs, but HG functions not restored ↵Diva Canto2010-01-161-11/+13
| | | | | | | | yet.
* | Finished moving object crossings into EntityTransferModuleDiva Canto2010-01-162-298/+0
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* | Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-163-174/+185
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* | Merge branch 'presence-refactor' of ↵Diva Canto2010-01-156-36/+422
|\ \ | | | | | | | | | ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
| * \ Merge branch 'master' into presence-refactorMelanie2010-01-166-36/+422
| |\ \ | | |/ | | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| | * Change the error messages on region region registration. This changes URMMelanie2010-01-131-3/+3
| | | | | | | | | | | | | | | and region. The non-error case should be compatible, so no version bump. Untested.
| | * add interface/method documentatio nto IScriptModuleCommsJustin Clark-Casey (justincc)2010-01-111-2/+18
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| | * Whitespace cleanupMelanie2010-01-113-169/+169
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| | * Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-113-5/+174
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| | * Clean CRs from previous patchMelanie2010-01-101-67/+67
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| | * Adds land collision events.Revolution2010-01-102-10/+156
| | | | | | | | | | | | | | | | | | CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com>
| | * Fix a small bug in login disable codeMelanie2010-01-101-1/+1
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| | * Add "StartDisabled" to [Startup] to make all regions start up withMelanie2010-01-101-5/+9
| | | | | | | | | | | | logins disabled until enabled from the console. Add the AccessModule (WIP)
| | * Remove "login disable", "login enable" and "login status" commands.Melanie2010-01-101-7/+0
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| | * Fixes prim to prim collision.Revolution2010-01-091-3/+3
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| | * Implement the groups module query to make the estate allowed groups workMelanie2010-01-091-1/+28
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| | * Fixes the Collision errors and adds more to llGetStatusRevolution2010-01-071-45/+74
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-153-5/+5
|/ / | | | | | | objects too.
* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-156-1599/+50
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | Bug fix in releasing agent. In Scene, always use SimulatonService, and not ↵Diva Canto2010-01-132-2/+2
| | | | | | | | m_SimulationService, because it may be null...