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* Allow Megaregions to start properly after an unclean shutdownMelanie2010-07-202-1/+4
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* Restore lines that have been removed due to previous merge conflict.Diva Canto2010-07-201-2/+6
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* Remove a merge artefactMelanie2010-07-201-4/+0
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* When a god uses mass permission setting, the V bit is cleared from nextMelanie Thielker2010-07-201-4/+7
| | | | | perms, rendering the item unmoveable for the next owenr. Make god mods conform to the rules, too.
* prevent hacked viewers from being able to delete arbitrary items from anyMelanie Thielker2010-07-201-3/+18
| | | | | prim. Allow friends with perms and shared group members to move or copy things out of prims
* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-203-8/+44
| | | | escalation on items contained in prims using a hacked viewer
* Relaxed the ultra-conservative lock on m_items. Needs testing under linux ↵Diva Canto2010-07-201-219/+188
| | | | and stress.
* Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ↵Diva Canto2010-07-201-1/+0
| | | | indicate that this is what causes deadlock. More tests needed.
* re-add the sleep lost in the revert.Melanie2010-07-201-0/+2
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* Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"Melanie2010-07-201-12/+10
| | | | This reverts commit c404c5fb5405eac24cc8b7cd402eb8d8fb0ff0cf.
* Fixes mantis #4870.Diva Canto2010-07-141-1/+7
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* Fix a permissions issueMelanie Thielker2010-07-142-21/+101
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* One more buglet fixed related to mantis #4841 -- auto-returns were still ↵Diva Canto2010-07-051-1/+1
| | | | chocking on a null pointer exception.
* Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-042-38/+3
| | | | user's inventory in foreign grids.
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-041-0/+2
| | | | access to Notecards in user's inventory.
* Fixes the obvious problem in mantis #4841. Melanie needs to look at other ↵Diva Canto2010-07-041-1/+2
| | | | potential problems there, though.
* Revert "stop exceptions in setting and getting state from propogating since ↵Justin Clark-Casey (justincc)2010-06-291-31/+8
| | | | | | they aren't fatal to operations" This reverts commit f4b90b52db1b00783b03d80858ccaa3ea6a4081b.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-06-291-8/+31
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| * stop exceptions in setting and getting state from propogating since they ↵Justin Clark-Casey (justincc)2010-06-291-8/+31
| | | | | | | | | | | | aren't fatal to operations this will hopefully stop "save oar" from failing if a script asset is corrupt
* | Fix a nullref on autoreturnMelanie2010-06-291-5/+17
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* Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker2010-06-281-1/+1
| | | | allow later conversion to new style
* Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2010-06-282-4/+4
| | | | used, but made for a very mispleading read of the code in the callers.
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-282-17/+3
| | | | | | | nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
* Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker2010-06-271-0/+22
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* Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.Melanie2010-06-271-8/+9
| | | | Preserve "Anyone can move" flag in most cases.
* Fix permission propagation to prevent permanently locked objects from beingMelanie2010-06-271-3/+3
| | | | created.
* stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ↵Justin Clark-Casey (justincc)2010-06-251-6/+7
| | | | | | isn't present in the presence dictionary the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
* Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
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* Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker2010-06-221-0/+3
| | | | before it can be updated
* Hunting for the problem in #4777Diva Canto2010-06-191-0/+4
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* * Deleted duplicated migration that was failing anyway.Diva Canto2010-06-141-0/+2
| | | | * Added an error message in initial estate owner creation that makes it clear what needs to happen.
* Fixes attachments coming back upon being detached in neighbouring regions ↵Diva Canto2010-06-131-0/+1
| | | | and crossing.
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-132-39/+11
| | | | neighbours.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-06-121-2/+2
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| * Change name of method to better reflect what it doesMelanie2010-06-121-2/+2
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* | Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-0/+2
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* * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-58/+80
| | | | * Cleaned up NewUserConnection.
* Preserving the link numbers is a serializer's highest duty.Melanie Thielker2010-06-121-0/+9
| | | | | Prevent region crossings from screwing up complex attachments by preserving link numbers.
* Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie2010-06-121-1/+1
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* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-19/+1
| | | | we used to send before slimupdates and explicitly send it
* * Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman2010-06-111-0/+1
| | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
* Inventory offers and subsequent notifications of acceptance/decline now ↵Diva Canto2010-06-111-1/+1
| | | | working across the board.
* Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto2010-06-101-14/+45
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* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-0/+1
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* Bug fix in attachments: when attaching from inworld the item's ↵Diva Canto2010-06-091-1/+5
| | | | parentFolderID was wrong.
* Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie2010-06-091-1/+4
| | | | policy
* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-083-62/+55
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* Adjust object update priorities such that root prims are sent to the viewer ↵Justin Clark-Casey (justincc)2010-06-081-6/+44
| | | | | | | | | before child prims. This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first. However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments. The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily. This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
* Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-083-10/+45
| | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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