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authorDan Lake2010-06-08 16:30:51 -0700
committerJohn Hurliman2010-06-08 16:44:18 -0700
commitca2abc43ad440a99f17b43d32de89e77fdeef00e (patch)
treeac8787b8db9c38d4875cc4123245006084e35609 /OpenSim/Region/Framework
parentMerge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff)
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Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs37
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs56
3 files changed, 55 insertions, 62 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4e90d09..9a3b0c9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -348,6 +348,7 @@ namespace OpenSim.Region.Framework.Scenes
348 private int m_update_backup = 200; 348 private int m_update_backup = 200;
349 private int m_update_terrain = 50; 349 private int m_update_terrain = 50;
350 private int m_update_land = 1; 350 private int m_update_land = 1;
351 private int m_update_coarse_locations = 50;
351 352
352 private int frameMS; 353 private int frameMS;
353 private int physicsMS2; 354 private int physicsMS2;
@@ -1417,6 +1418,18 @@ namespace OpenSim.Region.Framework.Scenes
1417 if (m_frame % m_update_presences == 0) 1418 if (m_frame % m_update_presences == 0)
1418 m_sceneGraph.UpdatePresences(); 1419 m_sceneGraph.UpdatePresences();
1419 1420
1421 if (m_frame % m_update_coarse_locations == 0)
1422 {
1423 List<Vector3> coarseLocations;
1424 List<UUID> avatarUUIDs;
1425 SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60);
1426 // Send coarse locations to clients
1427 ForEachScenePresence(delegate(ScenePresence presence)
1428 {
1429 presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
1430 });
1431 }
1432
1420 int tmpPhysicsMS2 = Util.EnvironmentTickCount(); 1433 int tmpPhysicsMS2 = Util.EnvironmentTickCount();
1421 if ((m_frame % m_update_physics == 0) && m_physics_enabled) 1434 if ((m_frame % m_update_physics == 0) && m_physics_enabled)
1422 m_sceneGraph.UpdatePreparePhysics(); 1435 m_sceneGraph.UpdatePreparePhysics();
@@ -3301,9 +3314,6 @@ namespace OpenSim.Region.Framework.Scenes
3301 catch (NullReferenceException) { } 3314 catch (NullReferenceException) { }
3302 }); 3315 });
3303 3316
3304 ForEachScenePresence(
3305 delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
3306
3307 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 3317 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
3308 if (agentTransactions != null) 3318 if (agentTransactions != null)
3309 { 3319 {
@@ -3355,14 +3365,6 @@ namespace OpenSim.Region.Framework.Scenes
3355 } 3365 }
3356 } 3366 }
3357 3367
3358 /// <summary>
3359 /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap.
3360 /// </summary>
3361 public void NotifyMyCoarseLocationChange()
3362 {
3363 ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
3364 }
3365
3366 #endregion 3368 #endregion
3367 3369
3368 #region Entities 3370 #region Entities
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 5902080..673674d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -206,6 +206,43 @@ namespace OpenSim.Region.Framework.Scenes
206 }); 206 });
207 } 207 }
208 208
209 public void GetCoarseLocations(out List<Vector3> coarseLocations, out List<UUID> avatarUUIDs, uint maxLocations)
210 {
211 coarseLocations = new List<Vector3>();
212 avatarUUIDs = new List<UUID>();
213
214 List<ScenePresence> presences = GetScenePresences();
215 for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
216 {
217 ScenePresence sp = presences[i];
218 // If this presence is a child agent, we don't want its coarse locations
219 if (sp.IsChildAgent)
220 return;
221
222 if (sp.ParentID != 0)
223 {
224 // sitting avatar
225 SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID);
226 if (sop != null)
227 {
228 coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition);
229 avatarUUIDs.Add(sp.UUID);
230 }
231 else
232 {
233 // we can't find the parent.. ! arg!
234 coarseLocations.Add(sp.AbsolutePosition);
235 avatarUUIDs.Add(sp.UUID);
236 }
237 }
238 else
239 {
240 coarseLocations.Add(sp.AbsolutePosition);
241 avatarUUIDs.Add(sp.UUID);
242 }
243 }
244 }
245
209 #endregion 246 #endregion
210 247
211 #region Entity Methods 248 #region Entity Methods
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 45375b0..15b9446 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Scenes
65 public ScriptControlled eventControls; 65 public ScriptControlled eventControls;
66 } 66 }
67 67
68 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); 68 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
69 69
70 public class ScenePresence : EntityBase, ISceneEntity 70 public class ScenePresence : EntityBase, ISceneEntity
71 { 71 {
@@ -173,8 +173,6 @@ namespace OpenSim.Region.Framework.Scenes
173 173
174 public string JID = String.Empty; 174 public string JID = String.Empty;
175 175
176 // Agent moves with a PID controller causing a force to be exerted.
177 private bool m_newCoarseLocations = true;
178 private float m_health = 100f; 176 private float m_health = 100f;
179 177
180 // Default AV Height 178 // Default AV Height
@@ -2296,12 +2294,6 @@ namespace OpenSim.Region.Framework.Scenes
2296 2294
2297 SendPrimUpdates(); 2295 SendPrimUpdates();
2298 2296
2299 if (m_newCoarseLocations)
2300 {
2301 SendCoarseLocations();
2302 m_newCoarseLocations = false;
2303 }
2304
2305 if (m_isChildAgent == false) 2297 if (m_isChildAgent == false)
2306 { 2298 {
2307// PhysicsActor actor = m_physicsActor; 2299// PhysicsActor actor = m_physicsActor;
@@ -2375,12 +2367,12 @@ namespace OpenSim.Region.Framework.Scenes
2375 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2367 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2376 } 2368 }
2377 2369
2378 public void SendCoarseLocations() 2370 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
2379 { 2371 {
2380 SendCourseLocationsMethod d = m_sendCourseLocationsMethod; 2372 SendCourseLocationsMethod d = m_sendCourseLocationsMethod;
2381 if (d != null) 2373 if (d != null)
2382 { 2374 {
2383 d.Invoke(m_scene.RegionInfo.originRegionID, this); 2375 d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs);
2384 } 2376 }
2385 } 2377 }
2386 2378
@@ -2390,50 +2382,13 @@ namespace OpenSim.Region.Framework.Scenes
2390 m_sendCourseLocationsMethod = d; 2382 m_sendCourseLocationsMethod = d;
2391 } 2383 }
2392 2384
2393 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) 2385 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
2394 { 2386 {
2395 m_perfMonMS = Util.EnvironmentTickCount(); 2387 m_perfMonMS = Util.EnvironmentTickCount();
2396 2388 m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
2397 List<Vector3> CoarseLocations = new List<Vector3>();
2398 List<UUID> AvatarUUIDs = new List<UUID>();
2399 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
2400 {
2401 if (sp.IsChildAgent)
2402 return;
2403
2404 if (sp.ParentID != 0)
2405 {
2406 // sitting avatar
2407 SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID);
2408 if (sop != null)
2409 {
2410 CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos);
2411 AvatarUUIDs.Add(sp.UUID);
2412 }
2413 else
2414 {
2415 // we can't find the parent.. ! arg!
2416 CoarseLocations.Add(sp.m_pos);
2417 AvatarUUIDs.Add(sp.UUID);
2418 }
2419 }
2420 else
2421 {
2422 CoarseLocations.Add(sp.m_pos);
2423 AvatarUUIDs.Add(sp.UUID);
2424 }
2425 });
2426
2427 m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
2428
2429 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2389 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2430 } 2390 }
2431 2391
2432 public void CoarseLocationChange()
2433 {
2434 m_newCoarseLocations = true;
2435 }
2436
2437 /// <summary> 2392 /// <summary>
2438 /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) 2393 /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar)
2439 /// </summary> 2394 /// </summary>
@@ -2668,7 +2623,6 @@ namespace OpenSim.Region.Framework.Scenes
2668 { 2623 {
2669 posLastSignificantMove = AbsolutePosition; 2624 posLastSignificantMove = AbsolutePosition;
2670 m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); 2625 m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
2671 m_scene.NotifyMyCoarseLocationChange();
2672 } 2626 }
2673 2627
2674 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m 2628 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m