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* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-173-5/+13
* improve method doc on Scene.OtherRegionUp()Justin Clark-Casey (justincc)2011-10-151-4/+4
* move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)2011-10-151-3/+2
* fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)2011-10-152-38/+17
* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-152-6/+6
* Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)2011-10-151-1/+6
* remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)2011-10-151-4/+0
* refactor: Remove redundant code in SOP.UpdatePrimFlags()Justin Clark-Casey (justincc)2011-10-151-27/+21
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-152-7/+18
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-142-3/+3
* Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)2011-10-131-19/+33
* refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)2011-10-131-4/+4
* refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)2011-10-131-29/+1
* Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)2011-10-132-6/+13
* Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)2011-10-131-1/+12
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-10-123-44/+1
* Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)2011-10-112-1/+35
* Add other region stats (total frame time, physics fps, etc.) currently missin...Justin Clark-Casey (justincc)2011-10-101-1/+1
* Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)2011-10-101-13/+13
* refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)2011-10-101-13/+0
* Go back to lying that sim fps is 55 when it's actually locked at a maximum of...Justin Clark-Casey (justincc)2011-10-081-2/+6
* Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)2011-10-071-1/+1
* Fixed line endings from previous commitDan Lake2011-10-063-51/+51
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-061-9/+2
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| * remove the pointless slashes on the end of the (5!) different server stat ret...Justin Clark-Casey (justincc)2011-10-071-9/+2
* | Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-064-88/+78
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* Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake2011-10-061-11/+10
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-064-60/+57
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| * Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)2011-10-064-36/+21
| * Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)2011-10-053-24/+36
* | Refactor ScenePresence so gets and sets are through properties. Added private...Dan Lake2011-10-061-287/+288
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* Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-041-22/+9
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-032-47/+48
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| * Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen2011-10-041-2/+6
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-031-2/+2
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| * | Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-031-45/+42
* | | Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-032-30/+7
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* | Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-2/+2
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* Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)2011-10-014-17/+1
* minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)2011-10-011-0/+9
* Add en_US culture setting to the async delete to inventory thread, to avoid a...Justin Clark-Casey (justincc)2011-09-261-0/+5
* Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...Snoopy Pfeffer2011-09-252-2/+11
* remove unused SOP.Create() methodJustin Clark-Casey (justincc)2011-09-231-14/+0
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-2/+5
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-214-7/+16
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-224-7/+16
* | Commented out new debug statements in ScenePresenceDan Lake2011-09-211-5/+5
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* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-212-0/+202
* Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)2011-09-211-8/+0
* get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)2011-09-211-1/+1