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* Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie2012-06-081-1/+1
* Further limit the amount of avatar collisions that will actually triggerMelanie2012-06-071-2/+4
* Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2012-06-072-0/+3
* Implement playing of the real collision sounds, change scaling for avatarMelanie2012-06-071-133/+57
* Make not_at_target stop when the target is reached even if the scriptMelanie2012-06-071-1/+2
* Disable default collision sounds until they can be uploaded, but enable custo...Melanie2012-06-071-55/+56
* Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie2012-06-071-0/+1
* fix the real cause of double velocityUbitUmarov2012-06-051-1/+0
* Fix land collisions to work like SL.Melanie2012-06-051-6/+16
* Actually trigger land collisions in the root even when a child collidesMelanie2012-06-041-1/+1
* Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie2012-06-042-2/+2
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-011-1/+1
* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
* Fix collision filteringMelanie2012-05-291-10/+10
* Merge branch 'avination' into ubitworkUbitUmarov2012-05-281-176/+90
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| * Place the return back into collision sounds.Melanie2012-05-281-0/+4
| * Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
* | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
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* Merge branch 'ubitwork' into avinationMelanie2012-05-213-174/+384
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| * missing update script events callUbitUmarov2012-05-201-1/+12
| * fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov2012-05-191-1/+1
| * reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-191-1/+3
| * a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
| * temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov2012-05-191-30/+98
| * modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2012-05-192-46/+89
| * modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
* | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
* | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
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| * removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov2012-05-171-28/+13
* | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2012-05-172-23/+22
* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2012-05-172-2/+2
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-172-62/+120
* default colisionVolume is 0, use it only for user specified soundUbitUmarov2012-05-171-3/+6
* default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-172-1/+205
* collision sounds: simplify send code a bit and limit sending rate to 5 per s...UbitUmarov2012-05-161-1/+36
* Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...UbitUmarov2012-05-161-4/+13
* use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...UbitUmarov2012-05-151-2/+5
* sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
* sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...UbitUmarov2012-05-151-48/+118
* Port the mel/dahlia fixMelanie2012-05-151-0/+3
* don't send colision events to volume detectorsUbitUmarov2012-05-151-1/+2
* Fix an omissionMelanie2012-05-151-1/+1
* Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-143-512/+178
* Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
* Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
* display a sleep time of zero if forced spare time to zero, when sim fps is l...UbitUmarov2012-05-121-2/+7
* ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2012-05-122-2/+26
* Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2012-05-071-0/+27
* SOG: tell physics about when we want a force or a impulse. (sorry add to cha...UbitUmarov2012-05-051-2/+4