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* In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)2011-09-131-7/+5
* Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)2011-09-131-0/+27
* improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)2011-09-131-11/+14
* In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)2011-09-131-1/+3
* eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)2011-09-121-8/+6
* remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)2011-09-121-23/+2
* stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-123-10/+7
* minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-0/+4
* comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-121-1/+1
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-123-0/+21
* When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-121-0/+54
* minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)2011-09-121-5/+6
* lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-101-20/+24
* Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-1/+9
* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-092-2/+27
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-1/+36
* Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)2011-09-061-1/+2
* Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)2011-09-061-16/+17
* Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)2011-09-061-1/+1
* In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-062-19/+51
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-14/+0
* Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-051-9/+7
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-033-7/+57
* Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-021-36/+36
* Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-021-0/+6
* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-022-26/+5
* Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-3/+2
* refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-011-20/+0
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-014-139/+75
* refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)2011-09-011-17/+6
* Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-011-9/+0
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-017-272/+185
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-313-15/+25
* refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-311-16/+2
* get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-312-35/+16
* remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)2011-08-311-1/+1
* minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2011-08-311-1/+2
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-312-15/+43
* minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-302-5/+1
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-304-26/+20
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-304-46/+64
* add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-301-2/+5
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-303-13/+4
* Merge branch 'master' into bulletsimMic Bowman2011-08-302-3/+20
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| * Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-302-3/+20
* | Merge branch 'master' into bulletsimMic Bowman2011-08-299-93/+95
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| * Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-272-4/+18
| * Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)2011-08-271-3/+22
| * Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-271-18/+18
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-277-73/+42