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* Actually calculate the height before setting it, this isn't done automaticallyMelanie2010-11-031-1/+7
| | | | on incoming transfers in all cases.
* Trying to prevent a wrong physical actor sizeMelanie2010-11-031-0/+3
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* Fix avatar height managementMelanie2010-11-021-24/+11
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* Fix sitting and standing upMelanie2010-11-021-5/+14
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* Old deserialization can't deal with commas in flag fields. Making use of ↵Diva Canto2010-11-021-3/+17
| | | | -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
* Move physics actor creation to after SetHeight to try and preventMelanie2010-10-301-11/+11
| | | | bowlegginess. Didn't work but is better this way anyway.
* tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)2010-10-291-3/+3
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* Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)2010-10-291-5/+5
| | | | commenting out most of them as per Mic
* Merge branch 'justincc-dev'Justin Clark-Casey (justincc)2010-10-291-3/+9
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| * add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)2010-10-291-1/+8
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* | Merge commit 'cmickeyb/dev-appearance'Melanie2010-10-292-23/+57
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| * | Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2010-10-291-2/+2
| | | | | | | | | | | | | | | send in the scene presence constructor... need to figure this out later.
| * | Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-292-20/+53
| | | | | | | | | | | | | | | and avatar data are sent. And the number of times they are stored.
| * | Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-285-25/+88
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| * | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-4/+5
| | | | | | | | | | | | | | | | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* | | Merge branch 'dev-appearance'Melanie2010-10-292-121/+48
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| * | Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into ↵Melanie2010-10-212-122/+50
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| | * Major refactoring of appearance handling.Master ScienceSim2010-10-202-121/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
| * | Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2010-10-212-9/+3
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| * | * remove some spurious debug infoJonathan Freedman2010-10-201-0/+2
| |/ | | | | | | | | | | * The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* | Prevent nullrefs in scene object deletion. Mantis #5156Melanie2010-10-271-1/+4
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* | Merge branch 'master' of ssh://MyConnection01/var/git/opensimdahlia2010-10-262-4/+4
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| * | Formatting cleanup.Jeff Ames2010-10-272-4/+4
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* | | Overload Scene.NewUserConnection() to facilitate NPCs and other region ↵dahlia2010-10-261-9/+27
|/ / | | | | | | specific applications
* | Added inner exception handling in Shape deserialization processing, so that ↵Diva Canto2010-10-231-3/+16
| | | | | | | | the whole Shape processing returns a valid Shape object.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-10-221-3/+3
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| * | Change some exception to use ToString(). e.Message is not sufficient to fixMelanie2010-10-221-3/+3
| | | | | | | | | | | | errors. Please don't use e.Message, devs NEED to see the dumps!
* | | Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-222-7/+2
|/ / | | | | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
* | Merge branch 'hg16' into mantis5110Jonathan Freedman2010-10-222-2/+7
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| * | * change the data exchanged within hypergrid transactionsJonathan Freedman2010-10-212-2/+5
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| * | * remove some spurious debug infoJonathan Freedman2010-10-201-0/+2
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* | Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)2010-10-221-0/+35
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* | Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2010-10-222-9/+3
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* It looks like Vector3s also got written down in lower case at some point in ↵Diva Canto2010-10-191-3/+3
| | | | | | time. Added code to account for that. 17:45:59 - [SceneObjectSerializer]: exception while parsing SitTargetPosition: System.Xml.XmlException: Expecting X tag from namespace , got x and instead Line 1, position 2838.
* Another take related to the previous commit.Diva Canto2010-10-191-13/+17
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* Added code to quaternion deserialization to try to cope with an exception ↵Diva Canto2010-10-191-4/+15
| | | | | | seen in Wright Plaza related to SitTargetOrientation. 17:23:05 - [SceneObjectSerializer]: exception while parsing SitTargetOrientation: System.Xml.XmlException: Expecting X tag from namespace , got w and instead Line 1, position 30064.
* Added TextureAnimation and ParticleSystem to serialization.Diva Canto2010-10-191-0/+27
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* COmmented the wrong line instead, now I commented them all to be on the safe ↵Melanie2010-10-191-2/+2
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* Comment a spammy debug message in the serializerMelanie2010-10-191-1/+1
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* Deleted all [XmlIgnore] from SOP, since those are meaningless now.Diva Canto2010-10-172-58/+58
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* .NET automagical serialization of SOPs replaced by manual serialization ↵Diva Canto2010-10-172-59/+21
| | | | across the board.
* Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto2010-10-152-120/+153
| | | | old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
* Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems ↵Diva Canto2010-10-142-105/+164
| | | | to be generating xml's that are successfully parsed. Needs more testing.
* Added SOP.MediaUrl and Shape.Media to the deserializationDiva Canto2010-10-131-204/+14
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* Comment a debug message so that it doesn't spew the console upon ↵Diva Canto2010-10-131-1/+1
| | | | encountering unknown xml elements.
* New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for ↵Diva Canto2010-10-132-7/+1381
| | | | load oar and load xml2, but not for packing objects on crossings/TPs yet.
* Change the part for sound playback to be the root part / object UUID insteadMelanie2010-10-101-8/+8
| | | | of the child prim because using the child prim plain doesn't work.
* Guard against locking a nullref to avoid build breakMelanie2010-10-081-0/+3
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* Change the order of actions to address a possible nullrefMelanie2010-10-081-3/+2
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* Fix autoreturn to not return zero objectsMelanie2010-10-071-6/+2
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