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| * | | Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmergeMelanie2011-10-111-9/+13
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| | * | Make debug statements in ScenePresence consistent and add a few moreDan Lake2011-09-201-10/+14
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| * | Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmergeMelanie2011-10-111-0/+4
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| | * On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)2011-09-171-0/+4
| * | Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmergeMelanie2011-10-111-0/+10
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| | * Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-0/+10
| * | Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmergeMelanie2011-10-111-0/+4
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| | * minor: I was wrong about OffsetPosition - sometimes it genuinely does return ...Justin Clark-Casey (justincc)2011-09-161-0/+4
| * | Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmergeMelanie2011-10-113-6/+23
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| | * Remove setter from SP.OffsetPosition, since all sets should flow through SP.A...Justin Clark-Casey (justincc)2011-09-162-5/+23
| * | Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmergeMelanie2011-10-111-82/+0
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| | * Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)2011-09-161-82/+0
| * | Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmergeMelanie2011-10-111-0/+1
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| | * Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2011-09-151-0/+1
| * | Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmergeMelanie2011-10-115-39/+49
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| | * refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-155-38/+38
| | * Only bother to create an inventory xfer file if there are any items in a prim...Justin Clark-Casey (justincc)2011-09-151-2/+2
| | * Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)2011-09-151-1/+1
| * | Merge commit '42f1b88eb2492f8d218526c1b30ac027a65d67f3' into bigmergeMelanie2011-10-111-0/+11
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| | * If a prim inventory becomes empty through deletion, send an empty xfer file n...Justin Clark-Casey (justincc)2011-09-151-20/+43
* | | Merge branch 'careminster-presence-refactor' into bigmergeMelanie2011-10-061-2/+6
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| * | Fix physics proxy position when linking and rotating the root prim onlyMelanie2011-10-061-2/+6
* | | Fixed a movement regression - Kitto's jump code is no longer needed (plus it'...Tom2011-09-141-37/+9
* | | Bring us up to date.Tom2011-09-149-163/+287
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| * | Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-131-1/+2
| * | Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-133-2/+20
| * | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-132-10/+33
| * | stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-132-3/+1
| * | extend TestGetSceneObjectByPartLocalId() to test state after scene object del...Justin Clark-Casey (justincc)2011-09-131-0/+6
| * | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)2011-09-131-7/+5
| * | Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)2011-09-131-0/+27
| * | improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)2011-09-131-11/+14
| * | In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)2011-09-131-1/+3
| * | eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)2011-09-121-8/+6
| * | remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)2011-09-121-23/+2
| * | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-123-10/+7
| * | minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-0/+4
| * | Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-0/+4
| * | minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)2011-09-121-5/+6
| * | lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-101-20/+24
| * | Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-1/+9
| * | Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-2/+22
| * | Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-1/+36
| * | Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)2011-09-061-1/+2
| * | Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)2011-09-061-16/+17
| * | In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-061-18/+41
| * | Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-051-9/+7
* | | Merge fixes, and fix the buildTom2011-09-145-326/+160
* | | First set of merge fixesTom2011-09-076-381/+147
* | | Now merging the core changes.Tom2011-09-041-421/+444