Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 2 | -3/+45 |
| | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. | ||||
* | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 2011-03-22 | 1 | -6/+7 |
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* | On initial setup, include estate and regions names in questions to make it ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -1/+1 |
| | | | | clearer what they relate to. | ||||
* | For objects loaded from an IAR, make sure the CreatorID points towards the ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 1 | -2/+6 |
| | | | | | | | | | OSP resolved ID if newer CreationData is not present. This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account. This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see. This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file). This is for IAR loading only. Tests updated to check this behaviour. | ||||
* | Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately. | Justin Clark-Casey (justincc) | 2011-03-09 | 12 | -12/+0 |
| | | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement. | ||||
* | Fix a few little things | Melanie | 2011-02-27 | 1 | -0/+2 |
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* | change some log messages from info to debug | Justin Clark-Casey (justincc) | 2011-02-25 | 2 | -2/+2 |
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* | Fix bug where avatars in other regions would not always show up on the mini-map | Justin Clark-Casey (justincc) | 2011-02-24 | 1 | -1/+2 |
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* | Parameterizes the view distance used to compute and manage | Mic Bowman | 2011-02-22 | 2 | -5/+28 |
| | | | | | | | | | | | | | | child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly. | ||||
* | Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway | Justin Clark-Casey (justincc) | 2011-02-19 | 1 | -19/+0 |
| | | | | This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test. | ||||
* | Put some CapabilitiesModule null checks in Scene | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -4/+11 |
| | | | | Stop tests setting up a capabilities module by default | ||||
* | If GridService.GetNeighbours() could not find the region then log a warning ↵ | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -2/+5 |
| | | | | | | rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable | ||||
* | extend TestChildAgentEstablished() test slightly to put in ↵ | Justin Clark-Casey (justincc) | 2011-02-18 | 2 | -3/+12 |
| | | | | EntityTransferModule. Not yet enabled. | ||||
* | On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵ | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -19/+41 |
| | | | | | | | for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent(). | ||||
* | remove another unused test teardown method | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -6/+0 |
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* | remove unused test teardown method | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -8/+2 |
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* | separate attachment tests out into their own class | Justin Clark-Casey (justincc) | 2011-02-18 | 2 | -50/+180 |
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* | Add very basic test which invokes the scene update loop once and checks the ↵ | Justin Clark-Casey (justincc) | 2011-02-18 | 3 | -157/+224 |
| | | | | | | frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence. | ||||
* | minor: add method doc to a few ScenePresence methods | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -2/+13 |
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* | Stop the avatar sometimes pausing for more than a second on the border when ↵ | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -0/+7 |
| | | | | | | | | | region crossing. This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit. If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update() until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period. | ||||
* | Add support for new naming syntax of linked regions to osTeleportAgent and ↵ | Marck | 2011-02-17 | 1 | -3/+3 |
| | | | | osTeleportOwner. | ||||
* | Change the QUERYACCESS method to eliminate spurious access denied messages | Melanie | 2011-02-16 | 1 | -1/+2 |
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* | Set filter to send proper rotations for root part | BlueWall | 2011-02-13 | 1 | -1/+1 |
| | | | | | | | This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset. | ||||
* | Added emergency monitoring of UDP Outgoing packets thread. Just type ↵ | Diva Canto | 2011-02-08 | 1 | -0/+2 |
| | | | | "emergency-monitoring on/off" | ||||
* | New command: show pending-objects | Diva Canto | 2011-02-06 | 1 | -0/+8 |
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* | Send object date to viewer in microseconds (Fixes mantis bug #3990) | Kevin Cozens | 2011-02-04 | 1 | -1/+2 |
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* | Change UpdateAgent (for changes in agent position) to be sent | Mic Bowman | 2011-02-03 | 1 | -21/+22 |
| | | | | | | once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point. | ||||
* | Fix up QueryAccess to also check parcels | Melanie | 2011-01-28 | 1 | -1/+1 |
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* | Fix bumping into sim borders and check estate bans for walking crossings | Melanie | 2011-01-28 | 2 | -13/+42 |
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* | Make it work | Melanie | 2011-01-27 | 1 | -4/+6 |
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* | Add a TeleportFlags member to SP so we can tell how we got there. | Melanie | 2011-01-27 | 2 | -0/+15 |
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* | Remove the RestorePresences functions (which don't seem to be doing | Mic Bowman | 2011-01-26 | 2 | -69/+12 |
| | | | | | anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times). | ||||
* | Fix script data not being reset as it should be | Melanie | 2011-01-24 | 1 | -0/+4 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-01-17 | 2 | -5/+5 |
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| * | minor: resolve some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-01-18 | 2 | -2/+2 |
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| * | Prune some of the excess logging for client logins. | Justin Clark-Casey (justincc) | 2011-01-18 | 1 | -3/+3 |
| | | | | | | | | Didn't touch the appearance related stuff. | ||||
* | | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵ | Diva Canto | 2011-01-17 | 1 | -8/+0 |
|/ | | | | because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether. | ||||
* | Revert "DEBUG DEBUG DEBUG" | Diva Canto | 2011-01-17 | 1 | -4/+0 |
| | | | | This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5. | ||||
* | DEBUG DEBUG DEBUG | Diva Canto | 2011-01-17 | 1 | -0/+4 |
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* | Fix slam bits being lost when editing perms in prim inventory | Melanie | 2011-01-14 | 1 | -1/+0 |
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* | Dont' trust the viewer! Fix a permission slam error caused by trusting | Melanie | 2011-01-12 | 1 | -1/+0 |
| | | | | the viewer too much. | ||||
* | Fix direct item give permissions | Melanie | 2011-01-12 | 3 | -12/+56 |
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* | Partial permissions fix for boxed items. | Melanie | 2011-01-12 | 2 | -0/+17 |
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* | Fix god mode perms adjustment | Melanie | 2011-01-12 | 1 | -0/+2 |
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* | Fixes the issue of hung archives. Problem was with SceneObjectSerializer. | Diva Canto | 2011-01-08 | 1 | -0/+12 |
| | | | | Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename. | ||||
* | Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵ | Diva Canto | 2011-01-07 | 1 | -0/+4 |
| | | | | forever. | ||||
* | A bit more frugal on the caller side of closing agents, now that the ↵ | Diva Canto | 2011-01-07 | 1 | -16/+20 |
| | | | | receiving end is async. No need for so much concurrency. | ||||
* | HG bug fix. Must wait for client's UDP contact before getting scene presence. | Diva Canto | 2011-01-06 | 1 | -4/+11 |
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* | Note to self: try to make only 3 things at the same time. | Diva Canto | 2011-01-04 | 1 | -1/+1 |
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* | Guard against null Animator. | Diva Canto | 2011-01-04 | 1 | -1/+2 |
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