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* | * Commit some BinBVH rotation convenience. Calculates the W element of the ↵ | Teravus Ovares | 2009-07-10 | 1 | -0/+8 | |
| | | | | joint rotation quaternion and provides a property so consumer doesn't have to. | |||||
* | Prevent teleports from ending underground | Melanie Thielker | 2009-07-08 | 2 | -0/+52 | |
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* | Thank you kindly, AnakinLohner, for a patch that addresses: | Charles Krinke | 2009-07-02 | 1 | -0/+18 | |
| | | | | | | | | The patch included updates the root and child prims' AttchedAvatar with the right UUID. It also cleans the AttachedAvatar properties for the root and child prims on Drop and Detach | |||||
* | make methods surounding backup virtual so they could be override for server ↵ | Sean Dague | 2009-07-02 | 1 | -3/+3 | |
| | | | | side created objects | |||||
* | From: Chris Yeoh <yeohc@au1.ibm.com> | Sean Dague | 2009-06-29 | 1 | -0/+4 | |
| | | | | | | | | Attached is a patch that changes the oar file saving of creation date/time to an integer instead of a string. I did this after justincc emailed me saying there is a problem with internationalisation doing it the old way and I said I'd fix it. Its been tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested. | |||||
* | Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't ↵ | MW | 2009-06-28 | 1 | -20/+18 | |
| | | | | any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar. | |||||
* | Update svn properties. | Jeff Ames | 2009-06-27 | 1 | -230/+230 | |
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* | Fixed null bug, which was making unit tests fail | MW | 2009-06-26 | 1 | -3/+7 | |
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* | Extracted the code that handles the sending of prim updates to the client, ↵ | MW | 2009-06-26 | 3 | -159/+255 | |
| | | | | | | | from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule] | |||||
* | Added a note to the ScenePresence.UpdateMovement() method, to remind ↵ | MW | 2009-06-25 | 1 | -1/+1 | |
| | | | | everyone that the so called "forces" are actually velocities. | |||||
* | Applied patch from mantis #3820 which changed the clearing of the ↵ | MW | 2009-06-25 | 1 | -20/+16 | |
| | | | | | | | ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake. I also fixed the issue where the code also loops through the m_forcesList and copies each force to the ScenePresence's movementVector. Which resulted in only the last force in the list actually be acted on. As each copy overrode the last one. So now it only copies the last force in the list. | |||||
* | Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. | Melanie Thielker | 2009-06-24 | 1 | -2/+2 | |
| | | | | | | | This may fix the Mantii where individual prims ctrl-z to nirvana, but it's not tested. | |||||
* | Formatting cleanup, ignore some generated files. | Jeff Ames | 2009-06-22 | 1 | -2/+2 | |
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* | Update svn properties. | Jeff Ames | 2009-06-22 | 2 | -218/+218 | |
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* | * Panda no like LongRunningAttribute, no? Me now reverting minuscule fix, ↵ | lbsa71 | 2009-06-22 | 1 | -1/+1 | |
| | | | | yes? Panda happy, eh? | |||||
* | * Minuscule CC fix | lbsa71 | 2009-06-22 | 1 | -0/+2 | |
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* | * Added SceneTests and SceneBaseTests | lbsa71 | 2009-06-22 | 3 | -1/+219 | |
| | | | | | | * Changed some fields to protectesd to enable faking | |||||
* | Correct the behaviro of group deeding and llGetOwner() within deeded objects | Melanie Thielker | 2009-06-21 | 1 | -1/+7 | |
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* | Publish a method on ICompiler to generate the CIL assembly path | Melanie Thielker | 2009-06-21 | 1 | -0/+1 | |
| | | | | | | Cause group deeding to apply next owner perms | |||||
* | When a shared module hooks OnClientClosed, it has no way of finding | Melanie Thielker | 2009-06-19 | 2 | -4/+4 | |
| | | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change. | |||||
* | From: Chris Yeoh <yeohc@au1.ibm.com> | Sean Dague | 2009-06-19 | 2 | -6/+10 | |
| | | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events). | |||||
* | * Corrected CAPS namespaces | Arthur Valadares | 2009-06-18 | 3 | -3/+3 | |
| | | | | | * "luke, use the sed" | |||||
* | Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of ↵ | Melanie Thielker | 2009-06-14 | 2 | -5/+54 | |
| | | | | | | | | | | objects, with changes: - Set OwnerID = GroupID for deeded objects. - Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group - Set LastOwnerID correctly. Handle objects vs. prims correctly. | |||||
* | Renamed Region/CoreModules/ServiceConnectors to ↵ | diva | 2009-06-14 | 2 | -2/+2 | |
| | | | | Region/CoreModules/ServiceConnectorsOut. No functional changes. | |||||
* | Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵ | diva | 2009-06-14 | 2 | -6/+12 | |
| | | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right. | |||||
* | Heart surgery no.2: the inventory service hooks. | diva | 2009-06-10 | 1 | -0/+20 | |
| | | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored. | |||||
* | Formatting cleanup. | Jeff Ames | 2009-06-10 | 5 | -10/+10 | |
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* | Formatting cleanup. Ignore some generated files. | Jeff Ames | 2009-06-09 | 2 | -21/+21 | |
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* | Thank you Snoopy, for a patch that implements group permissions. | Melanie Thielker | 2009-06-09 | 1 | -9/+18 | |
| | | | | | | | | Applied with changes: - removed spammy debug message - corrected tab formatting | |||||
* | * Reverting the test restructuring as, on second thought, this is not at all ↵ | lbsa71 | 2009-06-07 | 5 | -0/+1088 | |
| | | | | | | | how the tests are structured. (pt1) | |||||
* | * minor: tiny tweak just to trigger another panda build | Justin Clarke Casey | 2009-06-05 | 1 | -1/+1 | |
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* | * A bug fix for the last mantis 3741 bugfix | Justin Clarke Casey | 2009-06-05 | 1 | -10/+7 | |
| | | | | | | * Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process | |||||
* | * A further fix for mantis 3641 (oar saves do not complete) | Justin Clarke Casey | 2009-06-05 | 1 | -12/+15 | |
| | | | | | | | | * For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze * This change passes the null on correctly * Many thanks to thomax for being insistent in presenting his analysis of the problem :) | |||||
* | * refactor: split out part xml writing in SceneObjectSerializer | Justin Clarke Casey | 2009-06-05 | 1 | -2/+7 | |
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* | Thank you, thomax, for a patch to provide finer-grained access control to | Melanie Thielker | 2009-06-05 | 1 | -0/+20 | |
| | | | | | | | scripting. Fixes Mantis #2862 | |||||
* | * Restructured Scenes Tests to follow (what I conceive of as being) current ↵ | lbsa71 | 2009-06-05 | 5 | -1088/+0 | |
| | | | | directory standards. (pt 1 - thank you, svn. not.) | |||||
* | Comment out unused private functions to avoid compiler warnings. | Jeff Ames | 2009-06-04 | 1 | -7/+8 | |
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* | * Making sure we fail a bit earlier if we have no AssetService | lbsa71 | 2009-06-03 | 1 | -0/+7 | |
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* | Explicitly set the changed status of the prim groups affected in a delink | Melanie Thielker | 2009-06-02 | 1 | -0/+1 | |
| | | | | | | Mantis #2484 | |||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 44 | -44/+44 | |
| | | | | LICENSE.txt. | |||||
* | Add copyright headers, formatting cleanup, ignore some generated files. | Jeff Ames | 2009-05-31 | 2 | -2/+29 | |
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* | * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a | Arthur Valadares | 2009-05-29 | 1 | -117/+117 | |
| | | | | | non-existing ScenePresence avatar. Also removed trailing white spaces. | |||||
* | * refactor: little tweaks to trigger another build | Justin Clarke Casey | 2009-05-29 | 1 | -4/+15 | |
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* | * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() | Justin Clarke Casey | 2009-05-29 | 1 | -8/+3 | |
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* | * Add save xml2 serialization test | Justin Clarke Casey | 2009-05-29 | 2 | -2/+3 | |
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* | some clean up of sculpt map caching code | Dahlia Trimble | 2009-05-29 | 1 | -1/+2 | |
| | | | | | remove a redundant debug message | |||||
* | reinstate a hopefully more robust experimental decoded sculpt map caching scheme | Dahlia Trimble | 2009-05-29 | 2 | -9/+13 | |
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* | disable sculpt map caching until a better method of avoiding asset requests ↵ | Dahlia Trimble | 2009-05-29 | 2 | -5/+7 | |
| | | | | can be found | |||||
* | null test for texture assets when using cached sculpt map | Dahlia Trimble | 2009-05-29 | 1 | -2/+3 | |
| | | | | | addresses mantis #3735 | |||||
* | Experimental decoded sculpt map caching | Dahlia Trimble | 2009-05-29 | 2 | -3/+7 | |
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