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* Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake2011-11-161-2/+2
* In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake2011-11-151-2/+3
* Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-151-1/+3
* Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-152-4/+12
* Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2011-11-152-116/+3
* Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)2011-11-151-3/+0
* remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-153-10/+6
* For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)2011-11-151-4/+6
* Merge branch 'remove-scene-viewer'Dan Lake2011-11-145-359/+22
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| * Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-115-359/+22
* | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-0/+2
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* extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)2011-11-111-39/+31
* add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)2011-11-111-0/+4
* add sit and stand on ground testJustin Clark-Casey (justincc)2011-11-111-0/+23
* extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)2011-11-111-12/+19
* As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)2011-11-111-6/+5
* remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)2011-11-111-4/+3
* As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2011-11-112-228/+198
* Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2011-11-112-17/+42
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-115-274/+283
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| * Fix compile error from an earlier commitDan Lake2011-11-101-2/+0
| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-103-10/+35
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| | * Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie2011-11-111-4/+19
| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-102-19/+15
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| | * | Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-102-6/+16
| * | | In SOP, replaced many references to private members with the public propertiesDan Lake2011-11-101-243/+233
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| * | Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-101-2/+4
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| * | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake2011-11-102-19/+15
* | | Add new ScenePresenceSitTests with a single sit/stand testJustin Clark-Casey (justincc)2011-11-111-0/+103
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* | Implement nudging support for strafing motionMelanie2011-11-101-2/+4
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* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-102-3/+7
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| * Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
| * minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)2011-11-091-1/+1
* | When updating SOG, a physics taint should not override a full update with a t...Dan Lake2011-11-101-10/+15
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* Make the AsyncSceneObjectDeleter send a list of kills. This will make largeMelanie2011-11-061-1/+7
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-063-24/+14
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-061-1/+10
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| * HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer2011-11-061-1/+10
* | Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
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* Fix build breakMelanie2011-11-051-1/+1
* Remove spammy autopilot debugMelanie2011-11-051-3/+3
* Remove some left over debug and reverse experimental reordering of ifsMelanie2011-11-051-4/+2
* Remove enableprejump config option and associated code as this is nowMelanie2011-11-051-3/+0
* Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-052-87/+136
* Change puvlic m_ variable to a getter propertyMelanie2011-11-051-1/+5
* ScenePresence part of the Avination animator fixes.Melanie2011-11-051-3/+58
* Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie2011-11-051-24/+35
* Fix avatar height, removes the hip offset hacknebadon2011-11-051-3/+0
* Don't rotate child prims, if only the root prim is rotated.nebadon2011-11-051-2/+2
* refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)2011-11-051-12/+12