| Commit message (Expand) | Author | Age | Files | Lines |
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* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-10-12 | 3 | -44/+1 |
* | Start recording object updates per second statistic (analogue of agent update... | Justin Clark-Casey (justincc) | 2011-10-11 | 2 | -1/+35 |
* | Add other region stats (total frame time, physics fps, etc.) currently missin... | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -1/+1 |
* | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom... | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -13/+13 |
* | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t... | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -13/+0 |
* | Go back to lying that sim fps is 55 when it's actually locked at a maximum of... | Justin Clark-Casey (justincc) | 2011-10-08 | 1 | -2/+6 |
* | Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message | Justin Clark-Casey (justincc) | 2011-10-07 | 1 | -1/+1 |
* | Fixed line endings from previous commit | Dan Lake | 2011-10-06 | 3 | -51/+51 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-06 | 1 | -9/+2 |
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| * | remove the pointless slashes on the end of the (5!) different server stat ret... | Justin Clark-Casey (justincc) | 2011-10-07 | 1 | -9/+2 |
* | | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 2011-10-06 | 4 | -88/+78 |
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* | Simplified IsInTransit property on ScenePresence and removed InTransit() whic... | Dan Lake | 2011-10-06 | 1 | -11/+10 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-06 | 4 | -60/+57 |
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| * | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 2011-10-06 | 4 | -36/+21 |
| * | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 2011-10-05 | 3 | -24/+36 |
* | | Refactor ScenePresence so gets and sets are through properties. Added private... | Dan Lake | 2011-10-06 | 1 | -287/+288 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-03 | 2 | -47/+48 |
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| * | Animation-States Turning Left, Turning Right implemented/enabled | Pixel Tomsen | 2011-10-04 | 1 | -2/+6 |
| * | Remove vestigal RegionStatus.SlaveScene. | Justin Clark-Casey (justincc) | 2011-10-03 | 1 | -45/+42 |
* | | Removed redundant code in AttachmentsModule and simplified interfaces which c... | Dan Lake | 2011-10-03 | 1 | -1/+1 |
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* | Remove unimplementated UpdateMovement() methods from SOG, SOP. | Justin Clark-Casey (justincc) | 2011-10-01 | 4 | -17/+1 |
* | Add en_US culture setting to the async delete to inventory thread, to avoid a... | Justin Clark-Casey (justincc) | 2011-09-26 | 1 | -0/+5 |
* | Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar... | Snoopy Pfeffer | 2011-09-25 | 2 | -2/+11 |
* | remove unused SOP.Create() method | Justin Clark-Casey (justincc) | 2011-09-23 | 1 | -14/+0 |
* | Fix avatar parameter updating for viewer 3 and maybe 2. | Justin Clark-Casey (justincc) | 2011-09-23 | 1 | -2/+5 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-09-21 | 4 | -7/+16 |
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| * | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 2011-09-22 | 4 | -7/+16 |
* | | Commented out new debug statements in ScenePresence | Dan Lake | 2011-09-21 | 1 | -5/+5 |
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* | Move code which handles NPC movement into Scene so that this can also be used... | Justin Clark-Casey (justincc) | 2011-09-21 | 2 | -0/+202 |
* | Remove unused and never set SP.PreviousRotation | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -8/+0 |
* | get rid of an incredibly noisy logging message from the last commit | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -1/+1 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -10/+14 |
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| * | Make debug statements in ScenePresence consistent and add a few more | Dan Lake | 2011-09-20 | 1 | -10/+14 |
* | | When calling osNpcMoveTo(), rotate the avatar in the direction of travel. | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -2/+21 |
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* | On setting a new avatar appearance, if height hasn't changed then don't set t... | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -0/+4 |
* | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -0/+10 |
* | minor: I was wrong about OffsetPosition - sometimes it genuinely does return ... | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -0/+4 |
* | Remove setter from SP.OffsetPosition, since all sets should flow through SP.A... | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -5/+23 |
* | Correctly create a freshly created estate owner's default items and avatar en... | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -82/+0 |
* | Write code to create minimum necessary body parts/clothing and avatar entries... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -0/+1 |
* | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle... | Justin Clark-Casey (justincc) | 2011-09-15 | 5 | -38/+38 |
* | Only bother to create an inventory xfer file if there are any items in a prim... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -2/+2 |
* | Shuffle order of code in invnetory connector GetFolderContent() calls to avoi... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -1/+1 |
* | If a prim inventory becomes empty through deletion, send an empty xfer file n... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -20/+43 |
* | Don't try and delete attachments for child agent close | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -1/+2 |
* | Stop attempts to rewear already worn items from removing and reattaching. | Justin Clark-Casey (justincc) | 2011-09-13 | 3 | -2/+20 |
* | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 2011-09-13 | 2 | -10/+33 |
* | stop the duplicate remove of the root part ids from the full part and local p... | Justin Clark-Casey (justincc) | 2011-09-13 | 2 | -3/+1 |
* | extend TestGetSceneObjectByPartLocalId() to test state after scene object del... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -0/+6 |
* | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -7/+5 |