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* BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
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* Merge branch 'avination-current'Melanie Thielker2014-10-301-1/+1
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| * Fix a script load issueMelanie Thielker2014-10-301-1/+1
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| * Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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* | try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
| | | | | | | | | | back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
* | remove debug messageUbitUmarov2014-10-261-7/+0
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* | delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
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* | bug fixUbitUmarov2014-10-261-1/+6
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* | Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
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* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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* | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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* | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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* | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
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* | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
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* | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
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* | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-242-234/+269
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* | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| | | | | | | | Please enter the commit message for your changes. Lines starting
* | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
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* | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-1/+25
| | | | | | | | this also ), so it doesn't stop heartbeat
* | Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
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* | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-192-15/+19
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* | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-3/+3
| | | | | | | | sending regions close out of view connections.
* | debug makeroot timingUbitUmarov2014-10-171-0/+10
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* | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| | | | | | | | makechild
* | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
| | | | | | | | possibly result in a privilege escalation
* | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
| | | | | | | | but packethandlers
* | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
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* | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
| | | | | | | | onsurface, etc
* | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
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* | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| | | | | | | | movement vectors, plus little other things
* | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
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* | removed useless unreal inworld movement vector estimation. Do animation ↵UbitUmarov2014-10-011-70/+97
| | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one.
* | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
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* | keep same animation if in transitUbitUmarov2014-09-301-0/+3
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* | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-143/+173
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* | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
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* | remove debug msgsUbitUmarov2014-09-261-5/+0
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* | debug msgUbitUmarov2014-09-261-0/+5
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* | bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
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* | coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
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* | add stack trace debug messageUbitUmarov2014-09-241-0/+2
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* | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
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* | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
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* | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-232-1/+6
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* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-0/+6
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| * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+6
| | | | | | | | | | | | circuits for that agent are closed.
* | | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
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* | | debug show stack traceUbitUmarov2014-09-221-1/+1
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* | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-224-51/+77
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