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* Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-282-2/+9
* Fix a bug where physical objects rezzed with an initial velocity by script do...Justin Clark-Casey (justincc)2011-04-281-0/+6
* minor: small amount of method doc and some commented out odds and endsJustin Clark-Casey (justincc)2011-04-211-6/+15
* Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)2011-04-212-22/+43
* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-181-1/+2
* Merge branch 'master' into test-merge0418Mic Bowman2011-04-185-18/+62
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| * get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-152-4/+4
| * remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-151-1/+3
| * Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-151-6/+41
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-141-1/+5
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| * | simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-7/+14
* | | Merge branch 'master' into queuetestMic Bowman2011-04-141-1/+5
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| * | Comment out the warning if the prioritizer runs without a fullyMic Bowman2011-04-131-1/+5
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* | First pass at moving object property requests into a queue similarMic Bowman2011-04-132-13/+7
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* Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-132-1/+12
* refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-132-15/+38
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-135-4/+281
* Bug fix in object serialization -- sculpt data was wrong.Diva Canto2011-04-121-1/+1
* refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-12/+1
* If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)2011-04-121-1/+1
* Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)2011-04-121-7/+13
* Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-5/+54
* Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
* Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
* Implements adaptive queue management and fair queueing forMic Bowman2011-04-101-2/+69
* Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-0/+2
* Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2011-04-052-3/+8
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-051-14/+0
* Implement taking of coalesced objects.Melanie2011-04-032-2/+11
* Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
* A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
* Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2011-03-312-3/+0
* When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)2011-03-261-1/+29
* Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)2011-03-261-5/+25
* refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)2011-03-261-30/+30
* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2011-03-232-3/+45
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-221-6/+7
* On initial setup, include estate and regions names in questions to make it cl...Justin Clark-Casey (justincc)2011-03-211-1/+1
* For objects loaded from an IAR, make sure the CreatorID points towards the OS...Justin Clark-Casey (justincc)2011-03-101-2/+6
* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-0912-12/+0
* Fix a few little thingsMelanie2011-02-271-0/+2
* change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-252-2/+2
* Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)2011-02-241-1/+2
* Parameterizes the view distance used to compute and manageMic Bowman2011-02-222-5/+28
* Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)2011-02-191-19/+0
* Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-181-4/+11
* If GridService.GetNeighbours() could not find the region then log a warning r...Justin Clark-Casey (justincc)2011-02-181-2/+5
* extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...Justin Clark-Casey (justincc)2011-02-182-3/+12
* On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for...Justin Clark-Casey (justincc)2011-02-181-19/+41