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2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where i...Melanie1-1/+9
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-49/+59
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov1-0/+17
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+4
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-10/+17
2012-12-19* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...teravus1-0/+20
2012-12-18Fix locking for goodMelanie1-3/+3
2012-12-17 some clean up/fixUbitUmarov1-47/+46
2012-12-17* TEST * unscripted sitUbitUmarov1-174/+48
2012-12-16Fix locking objectsMelanie1-1/+3
2012-12-15* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus1-4/+4
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2
2012-12-13fix coment out code not in useUbitUmarov1-2/+2
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov1-4/+36
2012-12-07 add some default size setting and checksUbitUmarov1-1/+2
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-2/+2
2012-12-07 create a new ode character also with the new informationUbitUmarov1-0/+6
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+6
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-4/+11
2012-12-03*TEST* diferent avatar colliderUbitUmarov1-2/+13
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2-31/+25
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)1-8/+7
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus16-1486/+553
2012-11-12Stop closing old style modulesMelanie1-9/+0
2012-11-12Remove the old style module loader and all references to itMelanie3-88/+12
2012-11-10Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2-35/+70
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus2-0/+18
2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-1/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-17/+35
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie2-0/+17
2012-10-30Make sure we're not accessing a physics scene if we're not in one yet.Melanie1-1/+1
2012-10-30Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)1-5/+9
2012-10-30Put back the collision sound shim into SOPMelanie1-0/+29
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-1/+1
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-79/+9