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2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-1/+1
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-79/+9
2012-10-29fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv1-9/+8
2012-10-29Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv1-10/+8
2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-31/+0
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv1-1/+1
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1
2012-10-29Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)1-2/+3
2012-10-29Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)1-1/+2
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-2/+5
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie1-2/+4
2012-10-26Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie1-1/+1
2012-10-26Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)1-11/+13
2012-10-25minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)1-0/+6
2012-10-25Changed "course" to "coarse" in several placesOren Hurvitz1-7/+7
2012-10-25In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)2-6/+25
2012-10-25Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon1-1/+1
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)1-0/+12
2012-10-25When scripts generate expected exceptions (e.g. due to checked bad parameter)...Justin Clark-Casey (justincc)1-1/+4
2012-10-24Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)2-1/+36
2012-10-23Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...Justin Clark-Casey (justincc)1-2/+4
2012-10-20minor: Rename assetCache constructor param in UUIDGatherer to assetService wh...Justin Clark-Casey (justincc)1-2/+2
2012-10-19normalize quaternion.Slerp outputsUbitUmarov1-0/+1
2012-10-18Add number of inventory items to information displayed via "show part" consol...Justin Clark-Casey (justincc)1-0/+9
2012-10-18Remove extraneous calls to the now commented CheckSculptAndLoadMelanie1-24/+0
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-14/+18
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)1-2/+3
2012-10-12Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)1-1/+0
2012-10-12Fix problems with regression tests by allowing invoke of Update() with a fini...Justin Clark-Casey (justincc)2-3/+5
2012-10-12Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)1-3/+37
2012-10-10minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClose...Justin Clark-Casey (justincc)1-0/+14
2012-10-10Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to preve...Justin Clark-Casey (justincc)1-201/+256
2012-10-09minor: elaborate method doc on Scene.NewUserConnection()Justin Clark-Casey (justincc)1-6/+13
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary bu...Justin Clark-Casey (justincc)1-1/+1
2012-10-05Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ...Dan Lake2-5/+5
2012-10-05Trigger ObjectAddedToScene when loading objects from oarfile. Already trigger...Dan Lake1-1/+8
2012-10-05Forgot to actually remove the packetpool set code from scene.Justin Clark-Casey (justincc)1-7/+0
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
2012-10-04Add generic PercentageStat.Justin Clark-Casey (justincc)1-1/+1
2012-10-04Add experimental "slow frames" stat, available in "show stats" and via the mo...Justin Clark-Casey (justincc)1-0/+33
2012-10-02Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie1-0/+6
2012-09-27Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)5-19/+12
2012-09-26Don't store undo states if a scene object is manipulated when it is not in a ...Justin Clark-Casey (justincc)2-3/+26
2012-09-26refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)1-45/+43
2012-09-26Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2-34/+40
2012-09-26Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)3-27/+65