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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-09-06
Lock m_pendingObjects when calling GetPendingObjectsCount().
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-09-06
Comment out SceneViewer.Reset() and stop calling from Close() since this is u...
Justin Clark-Casey (justincc)
1
-16
/
+17
2011-09-06
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
1
-18
/
+41
2011-09-05
Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
1
-9
/
+7
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-09-02
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
1
-36
/
+36
2011-09-02
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-09-02
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2
-26
/
+5
2011-09-02
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-09-01
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
1
-20
/
+0
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
4
-139
/
+75
2011-09-01
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
1
-17
/
+6
2011-09-01
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
1
-9
/
+0
2011-09-01
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
7
-272
/
+185
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
1
-13
/
+1
2011-08-31
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
1
-16
/
+2
2011-08-31
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2
-35
/
+16
2011-08-31
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
1
-13
/
+38
2011-08-30
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2
-5
/
+1
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2
-26
/
+3
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2
-46
/
+2
2011-08-30
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2
-9
/
+0
2011-08-30
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-08-27
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2
-4
/
+18
2011-08-27
Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
1
-3
/
+22
2011-08-27
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
1
-18
/
+18
2011-08-27
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
7
-73
/
+42
2011-08-26
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
3
-10
/
+14
2011-08-26
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
1
-40
/
+6
2011-08-26
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
1
-28
/
+4
2011-08-24
remove pointless IsDeleted check on SP.RezAttachments()
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-08-24
refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
3
-10
/
+5
2011-08-24
add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...
Justin Clark-Casey (justincc)
1
-20
/
+46
2011-08-24
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
1
-84
/
+0
2011-08-24
get rid of pointless grp null check in attachObjectAssetStore()
Justin Clark-Casey (justincc)
1
-73
/
+69
2011-08-24
minor: remove hardcoded region numbers with the region size constant and a cu...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-24
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-24
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2
-12
/
+33
2011-08-23
Remove pointless contains check in ScenePresence.RemoveAttachment()
Justin Clark-Casey (justincc)
1
-6
/
+1
2011-08-22
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-22
Add warning log message to say which attachment fails validation in order to ...
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-08-19
Fix exception when using BasicPhysics
Robert Adams
1
-2
/
+2
2011-08-19
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
1
-14
/
+28
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
1
-0
/
+7
2011-08-18
refactor: fold CreateSceneViewer() back into ScenePresence constructor
Justin Clark-Casey (justincc)
1
-6
/
+1
2011-08-18
refactor: Fold 3 ScenePresence() constructors into one since only one is called.
Justin Clark-Casey (justincc)
1
-9
/
+2
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
5
-12
/
+20
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