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2015-02-11If serialized scene object XML has a SavedScriptState with no UUID, then read...Justin Clark-Casey (justincc)1-1/+5
2015-02-07llLookAt() strength parameter should slow rotation as it is increased. Thanks...dahlia1-2/+2
2015-02-07llLookAt(): reduce and clamp strengh to reduce probability of overshootdahlia1-2/+5
2015-02-06llLookAt() and llRotLookAt(): all orientation updates now done via angular ve...dahlia1-17/+28
2015-02-05Manage Angular Velocity during llLookAt() rotation of physical objectsdahlia1-1/+11
2015-02-05Set angular velocity in physics actor in SceneObjectPart.AngularVelocity sett...dahlia1-1/+7
2015-02-03If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)3-0/+353
2015-01-23Fix regression where the stored state of every second script in an object rez...Justin Clark-Casey (justincc)2-14/+28
2015-01-21If the SnedInventoryAync() method receives an exception log this but make sur...Justin Clark-Casey (justincc)1-1/+10
2015-01-21minor: Fix some CR line endings in Scene.Inventory.csJustin Clark-Casey (justincc)1-8/+8
2015-01-21If [Permissions] serverside_object_permissions = false or the undocumented pr...Justin Clark-Casey (justincc)1-1/+4
2015-01-20minor: correct SceneCommunicationService.LogHeader spellingJustin Clark-Casey (justincc)1-1/+1
2015-01-14Stop simulators attempting to contact registered but offline regions (RegionF...Justin Clark-Casey (justincc)1-1/+26
2015-01-09Added GetDisplayNames capability. For now, we don't actually use display name...Diva Canto2-1/+3
2015-01-08When inspecting a script or notecard, also try to look up any assets embedded...Justin Clark-Casey (justincc)2-5/+11
2015-01-08Make the IteratingUuidGatherer the only UuidGatherer.Justin Clark-Casey (justincc)2-676/+76
2014-12-25Allow for richer semantics of object derez. Specifically, allow the existence...Diva Canto2-13/+54
2014-12-17Fix recent regression where a race condition meant SP.MakeRootAgent() would s...Justin Clark-Casey (justincc)1-32/+29
2014-12-05refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetU...Justin Clark-Casey (justincc)1-114/+119
2014-12-04refactor: Make IteratingUUIDGatherer take a dictionary in its constructor lik...Justin Clark-Casey (justincc)1-9/+23
2014-12-03Remove long unused region parameters from SceneBase. Some of these weren't e...Justin Clark-Casey (justincc)2-5/+0
2014-12-03minor: Just have one message that displays successful registration of a regio...Justin Clark-Casey (justincc)1-5/+5
2014-11-29Halve the prediction lag for region crossing to improve most flying region cr...Justin Clark-Casey (justincc)1-2/+2
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-20/+24
2014-11-25refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2-17/+17
2014-11-25Move conditionals which control whether a task is placed in the JobEngine ins...Justin Clark-Casey (justincc)1-43/+25
2014-11-25When processing incoming attachments via HG, if a request for uuid gathering ...Justin Clark-Casey (justincc)1-3/+18
2014-11-25Introduce an IteratingUuidGatherer where each fetch from the asset service (i...Justin Clark-Casey (justincc)1-44/+563
2014-11-25Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)1-52/+2
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2-5/+10
2014-11-25Add "wearables check" console commandJustin Clark-Casey (justincc)1-64/+158
2014-11-25minor: Correct letter accidentally added to copyright notice on top of Scene....Justin Clark-Casey (justincc)1-1/+1
2014-11-25In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...Justin Clark-Casey (justincc)1-11/+23
2014-11-25If JobEngine is active, then use it to copy/rez attachments for an avatar ent...Justin Clark-Casey (justincc)1-22/+62
2014-11-25refactor: consistently put all test classes in the OpenSim.Tests.Common packa...Justin Clark-Casey (justincc)25-25/+0
2014-11-25Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)1-7/+17
2014-11-25Fix recent minor regression where the default frame time wasn't being set if ...Justin Clark-Casey (justincc)1-2/+1
2014-11-25Improve frame time stability by taking a few unnecessary repeated calculation...Justin Clark-Casey (justincc)2-21/+42
2014-11-25Set ThreadPriority on main scene thread to highest.Justin Clark-Casey (justincc)1-0/+1
2014-11-25Temporarily add root agent rez attachments work to job engine if it is runnin...Justin Clark-Casey (justincc)1-4/+8
2014-11-25Add experimental job engine to see if queueing some existing async work durin...Justin Clark-Casey (justincc)1-1/+1
2014-11-19refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey2-4/+4
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-2/+1
2014-11-19Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...Justin Clark-Casey1-3/+0
2014-11-19If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...Justin Clark-Casey1-5/+19
2014-11-11Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali...Justin Clark-Casey1-8/+12
2014-10-16Fix transferring inventory from prims to agent inventoryMelanie Thielker1-6/+11
2014-10-04Add LSL transaction_result event.Justin Clark-Casey (justincc)1-0/+1
2014-10-02Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)1-2/+2
2014-10-02Set appearance refresh to false by default.Justin Clark-Casey (justincc)1-1/+1