| Commit message (Expand) | Author | Files | Lines |
2011-10-19 | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... | Dan Lake | 2 | -4/+4 |
2011-10-17 | Allow an avatar to be explicitly named to the "debug packet" command | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-10-17 | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-17 | refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit... | Justin Clark-Casey (justincc) | 2 | -10/+9 |
2011-10-17 | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2 | -5/+4 |
2011-10-15 | improve method doc on Scene.OtherRegionUp() | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-15 | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t... | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2011-10-15 | fetch physical_prim switch from [Startup] config from inside scene, as is don... | Justin Clark-Casey (justincc) | 2 | -38/+17 |
2011-10-15 | remove now redundant m_physical_prim flag from SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 2 | -6/+6 |
2011-10-15 | Restore [Startup] physical_prim flag which can stop any prims being subject t... | Justin Clark-Casey (justincc) | 1 | -1/+6 |
2011-10-15 | remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ... | Justin Clark-Casey (justincc) | 1 | -4/+0 |
2011-10-15 | refactor: Remove redundant code in SOP.UpdatePrimFlags() | Justin Clark-Casey (justincc) | 1 | -27/+21 |
2011-10-15 | factor common code out into SOP.RemoveFromPhysics() | Justin Clark-Casey (justincc) | 2 | -7/+18 |
2011-10-14 | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s... | Justin Clark-Casey (justincc) | 2 | -3/+3 |
2011-10-13 | Expose minimum frame time and update periods for experimentation. | Justin Clark-Casey (justincc) | 1 | -19/+33 |
2011-10-13 | refactor: Put the frame update period when temporary objects are cleaned up i... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-13 | refactor: chain the two scene constructors together to eliminate more copypasta | Justin Clark-Casey (justincc) | 1 | -29/+1 |
2011-10-13 | Tie reported FPS correction factor into the minimum frame time rather than se... | Justin Clark-Casey (justincc) | 2 | -6/+13 |
2011-10-13 | Move fps stat adjustment factor into field rather than hard-coded. | Justin Clark-Casey (justincc) | 1 | -1/+12 |
2011-10-12 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -44/+1 |
2011-10-11 | Start recording object updates per second statistic (analogue of agent update... | Justin Clark-Casey (justincc) | 2 | -1/+35 |
2011-10-10 | Add other region stats (total frame time, physics fps, etc.) currently missin... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-10 | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom... | Justin Clark-Casey (justincc) | 1 | -13/+13 |
2011-10-10 | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t... | Justin Clark-Casey (justincc) | 1 | -13/+0 |
2011-10-08 | Go back to lying that sim fps is 55 when it's actually locked at a maximum of... | Justin Clark-Casey (justincc) | 1 | -2/+6 |
2011-10-07 | Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-06 | Fixed line endings from previous commit | Dan Lake | 3 | -51/+51 |
2011-10-06 | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 4 | -88/+78 |
2011-10-07 | remove the pointless slashes on the end of the (5!) different server stat ret... | Justin Clark-Casey (justincc) | 1 | -9/+2 |
2011-10-06 | Simplified IsInTransit property on ScenePresence and removed InTransit() whic... | Dan Lake | 1 | -11/+10 |
2011-10-06 | Refactor ScenePresence so gets and sets are through properties. Added private... | Dan Lake | 1 | -287/+288 |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 4 | -36/+21 |
2011-10-05 | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 3 | -24/+36 |
2011-10-03 | Removed redundant code in AttachmentsModule and simplified interfaces which c... | Dan Lake | 1 | -1/+1 |
2011-10-04 | Animation-States Turning Left, Turning Right implemented/enabled | Pixel Tomsen | 1 | -2/+6 |
2011-10-03 | Remove vestigal RegionStatus.SlaveScene. | Justin Clark-Casey (justincc) | 1 | -45/+42 |
2011-10-01 | Remove unimplementated UpdateMovement() methods from SOG, SOP. | Justin Clark-Casey (justincc) | 4 | -17/+1 |
2011-09-26 | Add en_US culture setting to the async delete to inventory thread, to avoid a... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-09-25 | Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar... | Snoopy Pfeffer | 2 | -2/+11 |
2011-09-23 | remove unused SOP.Create() method | Justin Clark-Casey (justincc) | 1 | -14/+0 |
2011-09-23 | Fix avatar parameter updating for viewer 3 and maybe 2. | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2011-09-21 | Commented out new debug statements in ScenePresence | Dan Lake | 1 | -5/+5 |
2011-09-22 | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 4 | -7/+16 |
2011-09-21 | Move code which handles NPC movement into Scene so that this can also be used... | Justin Clark-Casey (justincc) | 2 | -0/+202 |
2011-09-21 | Remove unused and never set SP.PreviousRotation | Justin Clark-Casey (justincc) | 1 | -8/+0 |
2011-09-21 | get rid of an incredibly noisy logging message from the last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-21 | When calling osNpcMoveTo(), rotate the avatar in the direction of travel. | Justin Clark-Casey (justincc) | 1 | -2/+21 |
2011-09-20 | Make debug statements in ScenePresence consistent and add a few more | Dan Lake | 1 | -10/+14 |
2011-09-17 | On setting a new avatar appearance, if height hasn't changed then don't set t... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-09-16 | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 1 | -0/+10 |