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2009-11-17refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)4-61/+62
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+1
2009-11-17refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)5-392/+481
2009-11-14Make GroupRootUpdate be a terse update. This method is not used by opensim (i...Diva Canto1-2/+2
2009-11-13undo previous changesdahlia4-16/+12
2009-11-13expose SceneGraph.GetGroupByPrim(UUID)dahlia1-1/+1
2009-11-12refactor: extract another test asset helper methodJustin Clark-Casey (justincc)1-4/+3
2009-11-12Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)1-1/+1
2009-11-12Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2-5/+30
2009-11-12minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)1-3/+10
2009-11-12minor: remove mono compiler warningJustin Clark-Casey (justincc)1-0/+1
2009-11-11Add basic new uuid gatherer tests to check behaviour when the gather seed is ...Justin Clark-Casey (justincc)1-0/+58
2009-11-11* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, m...Teravus Ovares (Dan Olivares)1-2/+12
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman1-3/+1
2009-11-09* for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)1-1/+0
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman3-10/+3
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+100
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1
2009-11-04Removing EntityBase.RotationJohn Hurliman3-15/+15
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-13/+13
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2-2/+8
2009-11-02Another race condition fix in SceneObjectGroupJohn Hurliman1-7/+11
2009-11-02Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman1-56/+53
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2-14/+8
2009-11-02* Implemented some tweaks to monitoring module.Adam Frisby1-0/+3
2009-11-01* Implements new 'Monitoring' system for reporting performance.Adam Frisby1-8/+51
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2-40/+42
2009-10-29* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman1-29/+35
2009-10-29* Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2-157/+142
2009-10-29* Implemented foot collision plane for avatarsJohn Hurliman1-215/+44
2009-10-29Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman1-36/+203
2009-10-29Fixing NullReferenceException regression in the previous commitJohn Hurliman1-1/+1
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2-9/+13
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman4-117/+53
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2-5/+4
2009-10-28Limit physics time dilation to 1.0John Hurliman1-1/+1
2009-10-28* Standalone logins will now go through the sequence of "requested region, de...John Hurliman2-16/+20
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2-2/+2
2009-10-28Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2-2/+10
2009-10-27Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2-15/+7
2009-10-27Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman1-1/+1
2009-10-27Making the defaults for interest management variables match whether you have ...John Hurliman1-3/+3
2009-10-27Forgot a line in the previous commitJohn Hurliman1-0/+2
2009-10-27Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman1-6/+9
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman1-3/+2
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman4-49/+45
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2-58/+55
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman2-11/+21
2009-10-26* Switched all operations on the list of clients that could be either sync or...John Hurliman2-22/+28
2009-10-26Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...John Hurliman1-0/+5